Add plumbing for issuing orders against frozen actors.

This commit is contained in:
Paul Chote
2013-08-08 18:47:54 +12:00
parent 40a9caddc7
commit 3e605b1ee9
9 changed files with 92 additions and 41 deletions

View File

@@ -24,8 +24,20 @@ namespace OpenRA.Orders
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
Target target;
if (underCursor != null)
target = Target.FromActor(underCursor);
else
{
var frozen = world.FindFrozenActorsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(xy);
}
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Select(a => OrderForUnit(a, target, mi))
.Where(o => o != null)
.ToArray();
@@ -61,8 +73,20 @@ namespace OpenRA.Orders
useSelect = true;
}
Target target;
if (underCursor != null)
target = Target.FromActor(underCursor);
else
{
var frozen = world.FindFrozenActorsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(xy);
}
var orders = world.Selection.Actors
.Select(a => OrderForUnit(a, xy, mi, underCursor))
.Select(a => OrderForUnit(a, target, mi))
.Where(o => o != null)
.ToArray();
@@ -70,12 +94,12 @@ namespace OpenRA.Orders
return cursorName ?? (useSelect ? "select" : "default");
}
static UnitOrderResult OrderForUnit(Actor self, CPos xy, MouseInput mi, Actor underCursor)
static UnitOrderResult OrderForUnit(Actor self, Target target, MouseInput mi)
{
if (self.Owner != self.World.LocalPlayer)
return null;
if (self.Destroyed)
if (self.Destroyed || target.Type == TargetType.Invalid)
return null;
if (mi.Button == Game.mouseButtonPreference.Action)
@@ -85,7 +109,7 @@ namespace OpenRA.Orders
.Select(x => new { Trait = trait, Order = x } ))
.OrderByDescending(x => x.Order.OrderPriority))
{
var actorsAt = self.World.ActorMap.GetUnitsAt(xy).ToList();
var actorsAt = self.World.ActorMap.GetUnitsAt(target.CenterPosition.ToCPos()).ToList();
var modifiers = TargetModifiers.None;
if (mi.Modifiers.HasModifier(Modifiers.Ctrl))
@@ -96,7 +120,6 @@ namespace OpenRA.Orders
modifiers |= TargetModifiers.ForceMove;
string cursor = null;
var target = underCursor != null ? Target.FromActor(underCursor) : Target.FromCell(xy);
if (o.Order.CanTarget(self, target, actorsAt, modifiers, ref cursor))
return new UnitOrderResult(self, o.Order, o.Trait, cursor, target);
}