Add plumbing for issuing orders against frozen actors.
This commit is contained in:
@@ -24,8 +24,20 @@ namespace OpenRA.Orders
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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Target target;
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if (underCursor != null)
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target = Target.FromActor(underCursor);
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else
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{
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var frozen = world.FindFrozenActorsAtMouse(mi.Location)
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.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(xy);
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}
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, xy, mi, underCursor))
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.Select(a => OrderForUnit(a, target, mi))
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.Where(o => o != null)
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.ToArray();
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@@ -61,8 +73,20 @@ namespace OpenRA.Orders
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useSelect = true;
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}
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Target target;
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if (underCursor != null)
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target = Target.FromActor(underCursor);
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else
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{
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var frozen = world.FindFrozenActorsAtMouse(mi.Location)
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.Where(a => a.Info.Traits.Contains<ITargetableInfo>())
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(xy);
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}
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, xy, mi, underCursor))
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.Select(a => OrderForUnit(a, target, mi))
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.Where(o => o != null)
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.ToArray();
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@@ -70,12 +94,12 @@ namespace OpenRA.Orders
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return cursorName ?? (useSelect ? "select" : "default");
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}
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static UnitOrderResult OrderForUnit(Actor self, CPos xy, MouseInput mi, Actor underCursor)
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static UnitOrderResult OrderForUnit(Actor self, Target target, MouseInput mi)
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{
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if (self.Owner != self.World.LocalPlayer)
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return null;
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if (self.Destroyed)
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if (self.Destroyed || target.Type == TargetType.Invalid)
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return null;
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if (mi.Button == Game.mouseButtonPreference.Action)
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@@ -85,7 +109,7 @@ namespace OpenRA.Orders
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.Select(x => new { Trait = trait, Order = x } ))
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.OrderByDescending(x => x.Order.OrderPriority))
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{
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var actorsAt = self.World.ActorMap.GetUnitsAt(xy).ToList();
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var actorsAt = self.World.ActorMap.GetUnitsAt(target.CenterPosition.ToCPos()).ToList();
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var modifiers = TargetModifiers.None;
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if (mi.Modifiers.HasModifier(Modifiers.Ctrl))
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@@ -96,7 +120,6 @@ namespace OpenRA.Orders
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modifiers |= TargetModifiers.ForceMove;
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string cursor = null;
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var target = underCursor != null ? Target.FromActor(underCursor) : Target.FromCell(xy);
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if (o.Order.CanTarget(self, target, actorsAt, modifiers, ref cursor))
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return new UnitOrderResult(self, o.Order, o.Trait, cursor, target);
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}
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@@ -98,13 +98,12 @@ namespace OpenRA.Mods.RA
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{
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var canTargetActor = useCaptureCursor(target);
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cursor = canTargetActor ? "ability" : "move-blocked";
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if (canTargetActor)
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{
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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return true;
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return canTargetActor;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// TODO: Not yet supported
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return false;
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}
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}
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@@ -65,13 +65,17 @@ namespace OpenRA.Mods.RA
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if (self.Owner.Stances[target.Owner] != Stance.Ally)
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return false;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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if (target.GetDamageState() == DamageState.Undamaged)
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cursor = "goldwrench-blocked";
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return true;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// TODO: Not yet supported
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return false;
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}
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}
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}
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@@ -103,6 +103,12 @@ namespace OpenRA.Mods.RA
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return true;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// TODO: Not yet supported
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return false;
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}
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}
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}
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}
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@@ -104,13 +104,18 @@ namespace OpenRA.Mods.RA
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cursor = lowEnoughHealth ? "enter" : "capture";
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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return true;
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}
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cursor = "enter-blocked";
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return false;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// TODO: Not yet supported
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return false;
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}
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}
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}
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}
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@@ -29,15 +29,17 @@ namespace OpenRA.Mods.RA.Orders
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!target.HasTrait<T>())
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return false;
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if (!canTarget(target))
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if (!target.HasTrait<T>() || !canTarget(target))
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return false;
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cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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return true;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// TODO: Not yet supported
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return false;
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}
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}
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}
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@@ -34,23 +34,32 @@ namespace OpenRA.Mods.RA.Orders
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public bool? ForceAttack = null;
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public abstract bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor);
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public abstract bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor);
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public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
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{
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if (target.Type != TargetType.Actor)
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var type = target.Type;
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if (type != TargetType.Actor && type != TargetType.FrozenActor)
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return false;
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cursor = this.cursor;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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if (ForceAttack != null && modifiers.HasModifier(TargetModifiers.ForceAttack) != ForceAttack) return false;
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if (ForceAttack != null && modifiers.HasModifier(TargetModifiers.ForceAttack) != ForceAttack)
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return false;
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var playerRelationship = self.Owner.Stances[target.Actor.Owner];
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var owner = type == TargetType.FrozenActor ? target.FrozenActor.Owner : target.Actor.Owner;
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var playerRelationship = self.Owner.Stances[owner];
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if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && playerRelationship == Stance.Ally && !targetAllyUnits) return false;
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if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && playerRelationship == Stance.Enemy && !targetEnemyUnits) return false;
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if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && playerRelationship == Stance.Ally && !targetAllyUnits)
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return false;
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return CanTargetActor(self, target.Actor, modifiers, ref cursor);
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if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && playerRelationship == Stance.Enemy && !targetEnemyUnits)
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return false;
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return type == TargetType.FrozenActor ?
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CanTargetFrozenActor(self, target.FrozenActor, modifiers, ref cursor) :
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CanTargetActor(self, target.Actor, modifiers, ref cursor);
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}
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public virtual bool IsQueued { get; protected set; }
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@@ -68,12 +77,12 @@ namespace OpenRA.Mods.RA.Orders
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType)))
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return false;
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return target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType));
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}
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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return true;
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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return target.Info.Traits.WithInterface<ITargetableInfo>().Any(t => t.GetTargetTypes().Contains(targetType));
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}
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}
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}
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@@ -80,14 +80,18 @@ namespace OpenRA.Mods.RA
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if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && damage != DamageState.Dead)
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return false;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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// Can't repair an undamaged bridge
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if (damage == DamageState.Undamaged)
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cursor = "goldwrench-blocked";
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return true;
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// TODO: Bridges don't yet support FrozenUnderFog.
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return false;
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}
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}
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}
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}
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@@ -72,14 +72,13 @@ namespace OpenRA.Mods.RA
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (target.AppearsHostileTo(self))
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return false;
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return target.HasTrait<AcceptsSupplies>();
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}
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if (!target.HasTrait<AcceptsSupplies>())
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// TODO: Not yet supported
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return false;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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return true;
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}
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}
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}
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