Add index buffer SpriteRenderer
This commit is contained in:
committed by
Matthias Mailänder
parent
2763e1502b
commit
3e6123f6f6
@@ -97,7 +97,7 @@ namespace OpenRA
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RgbaColorRenderer = new RgbaColorRenderer(SpriteRenderer);
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tempVertexBuffer = Context.CreateVertexBuffer(TempVertexBufferSize);
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quadIndexBuffer = Context.CreateQuadIndexBuffer(TempIndexBufferSize);
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quadIndexBuffer = Context.CreateIndexBuffer(Util.CreateQuadIndices(TempIndexBufferSize / 6));
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}
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static Size GetResolution(GraphicSettings graphicsSettings)
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@@ -331,18 +331,6 @@ namespace OpenRA
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renderType = RenderType.None;
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}
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public void DrawBatch(Vertex[] vertices, int numVertices, PrimitiveType type)
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{
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tempBuffer.SetData(vertices, numVertices);
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DrawBatch(tempBuffer, 0, numVertices, type);
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}
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public void DrawBatch(ref Vertex[] vertices, int numVertices, PrimitiveType type)
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{
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tempBuffer.SetData(ref vertices, numVertices);
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DrawBatch(tempBuffer, 0, numVertices, type);
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices,
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int firstVertex, int numVertices, PrimitiveType type)
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where T : struct
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@@ -352,7 +340,13 @@ namespace OpenRA
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PerfHistory.Increment("batches", 1);
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices, int numIndices, int start)
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public void DrawQuadBatch(ref Vertex[] vertices, int numVertices)
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{
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tempVertexBuffer.SetData(ref vertices, numVertices);
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DrawQuadBatch(tempVertexBuffer, quadIndexBuffer, numVertices / 4 * 6, 0);
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}
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public void DrawQuadBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices, int numIndices, int start)
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where T : struct
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{
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vertices.Bind();
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