rename ore to the more generic name resources everywhere

This commit is contained in:
Matthias Mailänder
2014-05-17 14:38:07 +02:00
parent 30fa8f35d8
commit 3e627d2eba
24 changed files with 107 additions and 93 deletions

View File

@@ -22,8 +22,8 @@ namespace OpenRA.GameRules
[FieldLoader.LoadUsing("LoadVersus")]
[Desc("Damage vs each armortype. 0% = can't target.")]
public readonly Dictionary<string, float> Versus;
[Desc("Can this damage ore?")]
public readonly bool Ore = false;
[Desc("Can this damage resource patches?")]
public readonly bool DestroyResources = false;
[Desc("Explosion effect to use.")]
public readonly string Explosion = null;
[Desc("Palette to use for explosion effect.")]