rename ore to the more generic name resources everywhere
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@@ -22,8 +22,8 @@ namespace OpenRA.GameRules
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[FieldLoader.LoadUsing("LoadVersus")]
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[Desc("Damage vs each armortype. 0% = can't target.")]
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public readonly Dictionary<string, float> Versus;
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[Desc("Can this damage ore?")]
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public readonly bool Ore = false;
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[Desc("Can this damage resource patches?")]
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public readonly bool DestroyResources = false;
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[Desc("Explosion effect to use.")]
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public readonly string Explosion = null;
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[Desc("Palette to use for explosion effect.")]
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