rename ore to the more generic name resources everywhere
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
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var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
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sidebarRoot.Get<LabelWidget>("CASH").GetText = () =>
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"${0}".F(playerResources.DisplayCash + playerResources.DisplayOre);
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"${0}".F(playerResources.DisplayCash + playerResources.DisplayResources);
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playerWidgets.Get<ButtonWidget>("OPTIONS_BUTTON").OnClick = OptionsClicked;
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@@ -104,14 +104,14 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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};
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var siloBar = playerWidgets.Get<ResourceBarWidget>("SILOBAR");
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siloBar.GetProvided = () => playerResources.OreCapacity;
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siloBar.GetUsed = () => playerResources.Ore;
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siloBar.GetProvided = () => playerResources.ResourceCapacity;
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siloBar.GetUsed = () => playerResources.Resources;
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siloBar.TooltipFormat = "Silo Usage: {0}/{1}";
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siloBar.GetBarColor = () =>
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siloBar.GetBarColor = () =>
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{
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if (playerResources.Ore == playerResources.OreCapacity)
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if (playerResources.Resources == playerResources.ResourceCapacity)
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return Color.Red;
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if (playerResources.Ore >= 0.8 * playerResources.OreCapacity)
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if (playerResources.Resources >= 0.8 * playerResources.ResourceCapacity)
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return Color.Orange;
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return Color.LimeGreen;
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};
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