rename ore to the more generic name resources everywhere
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5
OpenRA.Mods.RA/Render/RenderBuildingSilo.cs
Executable file → Normal file
5
OpenRA.Mods.RA/Render/RenderBuildingSilo.cs
Executable file → Normal file
@@ -30,9 +30,10 @@ namespace OpenRA.Mods.RA.Render
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public void BuildingComplete(Actor self)
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{
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var animation = (self.GetDamageState() >= DamageState.Heavy) ? "damaged-idle" : "idle";
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DefaultAnimation.PlayFetchIndex(animation,
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() => playerResources.OreCapacity != 0
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? ((10 * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Ore) / (10 * playerResources.OreCapacity)
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() => playerResources.ResourceCapacity != 0
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? ((10 * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Resources) / (10 * playerResources.ResourceCapacity)
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: 0);
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}
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