rename ore to the more generic name resources everywhere
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@@ -489,7 +489,7 @@ namespace OpenRA.Mods.RA.Widgets
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var power = pl.PlayerActor.Trait<PowerManager>();
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DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
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(resources.DisplayCash + resources.DisplayOre >= cost ? Color.White : Color.Red));
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(resources.DisplayCash + resources.DisplayResources >= cost ? Color.White : Color.Red));
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var lowpower = power.PowerState != PowerState.Normal;
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var time = CurrentQueue.GetBuildTime(info.Name)
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