Improve exception message for bogus tileset definitions.
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@@ -72,8 +72,11 @@ namespace OpenRA
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tileInfo = new TerrainTileInfo[Size.X * Size.Y];
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foreach (var node in nodes)
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{
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if (!int.TryParse(node.Key, out var key) || key < 0 || key >= tileInfo.Length)
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throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
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if (!int.TryParse(node.Key, out var key))
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throw new InvalidDataException("Tileset `{0}` template `{1}` frame `{2}` is not a valid integer.".F(tileSet.Id, Id, node.Key));
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if (key < 0 || key >= tileInfo.Length)
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throw new InvalidDataException("Tileset `{0}` template `{1}` frame `{2}` must be between 0 and {3} for a {4}x{5} Size template.".F(tileSet.Id, Id, node.Key, tileInfo.Length, Size.X, Size.Y));
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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}
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