Turn Actor.GetCurrentActivity into a property
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@@ -794,8 +794,7 @@ namespace OpenRA.Mods.Common.AI
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if (!harvester.IsIdle)
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{
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var act = harvester.GetCurrentActivity();
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var act = harvester.CurrentActivity;
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if (act.NextActivity == null || act.NextActivity.GetType() != typeof(FindResources))
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continue;
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}
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@@ -125,10 +125,10 @@ namespace OpenRA.Mods.Common.AI
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protected static bool IsRearm(Actor a)
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{
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var activity = a.GetCurrentActivity();
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if (activity == null)
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if (a.IsIdle)
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return false;
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var activity = a.CurrentActivity;
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var type = activity.GetType();
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if (type == typeof(Rearm) || type == typeof(ResupplyAircraft))
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return true;
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@@ -44,15 +44,16 @@ namespace OpenRA.Mods.Common.AI
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if (a.IsIdle)
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return false;
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var type = a.GetCurrentActivity().GetType();
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var activity = a.CurrentActivity;
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var type = activity.GetType();
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if (type == typeof(Attack) || type == typeof(FlyAttack))
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return true;
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var next = a.GetCurrentActivity().NextActivity;
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var next = activity.NextActivity;
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if (next == null)
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return false;
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var nextType = a.GetCurrentActivity().NextActivity.GetType();
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var nextType = next.GetType();
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if (nextType == typeof(Attack) || nextType == typeof(FlyAttack))
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return true;
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