Turn Actor.GetCurrentActivity into a property
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@@ -237,7 +237,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyBlockingMove.OnNotifyBlockingMove(Actor self, Actor blocking)
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{
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// I'm blocking someone else from moving to my location:
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var act = self.GetCurrentActivity();
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var act = self.CurrentActivity;
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// If I'm just waiting around then get out of the way:
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if (act is Wait)
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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yield return new TextRenderable(font, self.CenterPosition - offset, 0, color, tagString);
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// Get the actor's activity.
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var activity = self.GetCurrentActivity();
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var activity = self.CurrentActivity;
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if (activity != null)
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{
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var activityName = activity.GetType().ToString().Split('.').Last();
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (!self.IsInWorld || self.IsDead)
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yield break;
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var activity = self.GetCurrentActivity();
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var activity = self.CurrentActivity;
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if (activity != null)
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{
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var targets = activity.GetTargets(self);
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