Make resource warheads AirThreshold-aware
This commit is contained in:
@@ -45,6 +45,10 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
var firedBy = args.SourceActor;
|
||||
var pos = target.CenterPosition;
|
||||
var world = firedBy.World;
|
||||
var dat = world.Map.DistanceAboveTerrain(pos);
|
||||
if (dat > AirThreshold)
|
||||
return;
|
||||
|
||||
var targetTile = world.Map.CellContaining(pos);
|
||||
|
||||
var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
|
||||
|
||||
Reference in New Issue
Block a user