Turrets now realign when not attacking.
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@@ -645,6 +645,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20141002)
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{
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if (node.Key == "AlignWhenIdle" && parentKey == "Turreted")
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{
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node.Key = "RealignDelay";
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node.Value.Value = "0";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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