diff --git a/mods/ra/maps/fort-lonestar/rules.yaml b/mods/ra/maps/fort-lonestar/rules.yaml index 80f2db1fa1..f7cdc43e97 100644 --- a/mods/ra/maps/fort-lonestar/rules.yaml +++ b/mods/ra/maps/fort-lonestar/rules.yaml @@ -303,6 +303,8 @@ ARTY: V2RL: Health: HP: 100 + ReloadAmmoPool: + Delay: 280 4TNK: Health: diff --git a/mods/ra/maps/fort-lonestar/weapons.yaml b/mods/ra/maps/fort-lonestar/weapons.yaml index 57b2bd640c..66823bdcbd 100644 --- a/mods/ra/maps/fort-lonestar/weapons.yaml +++ b/mods/ra/maps/fort-lonestar/weapons.yaml @@ -142,7 +142,6 @@ FLAK-23: Explosions: med_explosion SCUD: - ReloadDelay: 280 Range: 7c0 Projectile: Bullet Arm: 10 diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index fce93915e9..ecbb061b5e 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -24,14 +24,24 @@ V2RL: Range: 4c0 Armament: Weapon: SCUD + PauseOnCondition: !ammo + AmmoPool: + Ammo: 1 + PipCount: 0 + AmmoCondition: ammo + ReloadAmmoPool: + Delay: 240 + Count: 1 AttackFrontal: + WithFacingSpriteBody: + RequiresCondition: ammo + WithFacingSpriteBody@EMPTY: + RequiresCondition: !ammo + Sequence: empty-idle SelectionDecorations: VisualBounds: 28,28 Explodes: Weapon: V2Explode - WithAttackAnimation: - AimSequence: aim - ReloadPrefix: empty- ProducibleWithLevel: Prerequisites: vehicles.upgraded diff --git a/mods/ra/sequences/vehicles.yaml b/mods/ra/sequences/vehicles.yaml index 3eb3b0b930..e40e4ff4a4 100644 --- a/mods/ra/sequences/vehicles.yaml +++ b/mods/ra/sequences/vehicles.yaml @@ -166,12 +166,6 @@ v2rl: Start: 32 Facings: 32 UseClassicFacingFudge: True - aim: - Start: 64 - Facings: 8 - empty-aim: - Start: 72 - Facings: 8 icon: v2rlicon arty: diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index cd0650200a..dc3d853194 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -313,7 +313,7 @@ SubMissileAA: SCUD: Inherits: ^AntiGroundMissile - ReloadDelay: 240 + ReloadDelay: 0 Range: 10c0 MinRange: 3c0 Report: missile1.aud