Fix disabled AA gun continuing to track targets

This commit is contained in:
Oliver Brakmann
2016-06-12 18:01:04 +02:00
parent 0c5799cd1b
commit 3edc4da15c

View File

@@ -110,6 +110,9 @@ namespace OpenRA.Mods.Common.Traits
public bool FaceTarget(Actor self, Target target)
{
if (self.IsDisabled())
return false;
var delta = target.CenterPosition - self.CenterPosition;
DesiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : TurretFacing;
MoveTurret();