Added attack order. Cursor is currently incorrect.
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@@ -11,7 +11,7 @@ namespace OpenRa.Game.Traits
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{
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}
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public Order Order(Actor self, int2 xy, bool lmb)
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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if( lmb ) return null;
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