Added attack order. Cursor is currently incorrect.

This commit is contained in:
Bob
2009-10-26 23:25:35 +13:00
parent 612490e5b8
commit 3ef0f90b00
5 changed files with 52 additions and 22 deletions

View File

@@ -9,5 +9,5 @@ namespace OpenRa.Game.Traits
{
interface ITick { void Tick(Actor self); }
interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
interface IOrder { Order Order(Actor self, int2 xy, bool lmb); }
interface IOrder { Order Order(Actor self, int2 xy, bool lmb, Actor underCursor); }
}