Added attack order. Cursor is currently incorrect.
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@@ -67,8 +67,10 @@ namespace OpenRa.Game
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if (Owner != Game.LocalPlayer)
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if (Owner != Game.LocalPlayer)
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return null;
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return null;
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var underCursor = Game.UnitInfluence.GetUnitAt( xy ) ?? Game.BuildingInfluence.GetBuildingAt( xy );
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return traits.WithInterface<Traits.IOrder>()
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return traits.WithInterface<Traits.IOrder>()
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.Select( x => x.Order( this, xy, lmb ) )
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.Select( x => x.Order( this, xy, lmb, underCursor ) )
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.FirstOrDefault( x => x != null );
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.FirstOrDefault( x => x != null );
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}
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}
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@@ -5,7 +5,7 @@ using System.Text;
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namespace OpenRa.Game.Traits
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namespace OpenRa.Game.Traits
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{
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{
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class AttackTurreted : ITick
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class AttackTurreted : ITick, IOrder
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{
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{
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public Actor target;
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public Actor target;
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@@ -52,5 +52,30 @@ namespace OpenRa.Game.Traits
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return true;
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return true;
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}
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}
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public Order Order( Actor self, int2 xy, bool lmb, Actor underCursor )
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{
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if( underCursor == null ) return null;
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if( underCursor.Owner == self.Owner ) return null;
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return new AttackOrder( self, underCursor );
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}
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}
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class AttackOrder : Order
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{
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public readonly Actor Attacker;
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public readonly Actor Target;
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public AttackOrder( Actor attacker, Actor target )
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{
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this.Attacker = attacker;
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this.Target = target;
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}
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public override void Apply()
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{
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Attacker.traits.Get<AttackTurreted>().target = Target;
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}
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}
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}
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}
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}
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@@ -11,7 +11,7 @@ namespace OpenRa.Game.Traits
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{
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{
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}
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}
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public Order Order(Actor self, int2 xy, bool lmb)
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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{
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if( lmb ) return null;
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if( lmb ) return null;
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@@ -47,10 +47,13 @@ namespace OpenRa.Game.Traits
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fromCell = toCell;
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fromCell = toCell;
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}
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}
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public Order Order(Actor self, int2 xy, bool lmb)
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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{
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if( lmb ) return null;
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if( lmb ) return null;
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if( underCursor != null )
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return null;
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if (xy != toCell)
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if (xy != toCell)
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return new MoveOrder(self, xy);
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return new MoveOrder(self, xy);
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@@ -9,5 +9,5 @@ namespace OpenRa.Game.Traits
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{
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{
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interface ITick { void Tick(Actor self); }
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interface ITick { void Tick(Actor self); }
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interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
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interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
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interface IOrder { Order Order(Actor self, int2 xy, bool lmb); }
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interface IOrder { Order Order(Actor self, int2 xy, bool lmb, Actor underCursor); }
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}
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}
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