Backend changes for new music player
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@@ -13,38 +13,16 @@ using OpenRA.FileFormats;
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namespace OpenRA.GameRules
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{
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public class MusicInfo
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{
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public readonly MusicPool Pool;
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public readonly string[] Music = { };
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{
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public readonly string Filename = null;
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public readonly string Title = null;
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public readonly float Length = 0; // seconds
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public MusicInfo( MiniYaml y )
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public MusicInfo( string key, MiniYaml value )
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{
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FieldLoader.Load(this, y);
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Pool = new MusicPool(Music);
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FieldLoader.Load(this, value);
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if (Filename == null)
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Filename = key+".aud";
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}
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}
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public class MusicPool
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{
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readonly string[] clips;
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int playing = 0;
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public MusicPool(params string[] clips)
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{
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this.clips = clips;
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}
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public string GetNext()
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{
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playing = (playing + 1) % clips.Length;
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return clips[playing];
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}
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public string GetPrev()
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{
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playing = (playing + clips.Length - 1) % clips.Length;
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return clips[playing];
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}
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public string GetCurrent(){ return clips[playing];}
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}
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}
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@@ -32,7 +32,7 @@ namespace OpenRA
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Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
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Music = LoadYamlRules(m.Music, map.Music, (k, _) => new MusicInfo(k.Value));
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Music = LoadYamlRules(m.Music, map.Music, (k, _) => new MusicInfo(k.Key, k.Value));
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Movies = LoadYamlRules(m.Movies, new Dictionary<string,MiniYaml>(), (k, v) => k.Value.Value);
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TileSets = new Dictionary<string, TileSet>();
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