From 3f63eb4ec6e4caa84ab5aee772f4c4cc15027fc7 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 23 Mar 2014 22:44:48 +1300 Subject: [PATCH] Allow SheetBuilder to be used from mod code. --- OpenRA.Game/Graphics/SheetBuilder.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Game/Graphics/SheetBuilder.cs b/OpenRA.Game/Graphics/SheetBuilder.cs index 7915f4fd8d..88d4da616e 100644 --- a/OpenRA.Game/Graphics/SheetBuilder.cs +++ b/OpenRA.Game/Graphics/SheetBuilder.cs @@ -42,10 +42,10 @@ namespace OpenRA.Graphics return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize)); } - internal SheetBuilder(SheetType t) + public SheetBuilder(SheetType t) : this(t, AllocateSheet) {} - internal SheetBuilder(SheetType t, Func allocateSheet) + public SheetBuilder(SheetType t, Func allocateSheet) { channel = TextureChannel.Red; type = t;