pruning refs to Game.world

This commit is contained in:
Bob
2010-08-20 17:46:58 +12:00
parent 0e71af25f4
commit 3f68330c70
13 changed files with 30 additions and 17 deletions

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
protected override void OnActivate()
{
Game.world.OrderGenerator = new GenericSelectTarget(Owner.PlayerActor, Info.OrderName, "ability");
Self.World.OrderGenerator = new GenericSelectTarget(Owner.PlayerActor, Info.OrderName, "ability");
}
public void ResolveOrder(Actor self, Order order)

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
class ChronoshiftPower : SupportPower, IResolveOrder
{
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
protected override void OnActivate() { Game.world.OrderGenerator = new SelectTarget(); }
protected override void OnActivate() { Self.World.OrderGenerator = new SelectTarget(); }
public void ResolveOrder(Actor self, Order order)
{

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); }
protected override void OnActivate()
{
Game.world.OrderGenerator = new SelectTarget();
Self.World.OrderGenerator = new SelectTarget();
Sound.Play("slcttgt1.aud");
}

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
protected override void OnActivate()
{
Game.world.OrderGenerator =
Self.World.OrderGenerator =
new GenericSelectTargetWithBuilding<NukeSilo>(Owner.PlayerActor, "NuclearMissile", "nuke");
}

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
protected override void OnActivate()
{
Game.world.OrderGenerator =
Self.World.OrderGenerator =
new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" );
}

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); }
protected override void OnActivate()
{
Game.world.OrderGenerator = new GenericSelectTarget(Owner.PlayerActor, "SpyPlane", "ability");
Self.World.OrderGenerator = new GenericSelectTarget(Owner.PlayerActor, "SpyPlane", "ability");
Sound.Play("slcttgt1.aud");
}