calculate correct altitude with terrain elevation offset
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@@ -194,7 +194,7 @@ namespace OpenRA.Mods.Common.Traits
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return WVec.Zero;
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return WVec.Zero;
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// Repulsion only applies when we're flying!
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// Repulsion only applies when we're flying!
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var altitude = CenterPosition.Z;
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var altitude = self.World.Map.DistanceAboveTerrain(CenterPosition).Length;
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if (altitude != Info.CruiseAltitude.Length)
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if (altitude != Info.CruiseAltitude.Length)
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return WVec.Zero;
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return WVec.Zero;
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