StyleCop clean Unitorders

This commit is contained in:
Matthias Mailänder
2014-11-01 07:52:51 +01:00
parent 8e667304aa
commit 3f75ff0e00

View File

@@ -80,13 +80,14 @@ namespace OpenRA.Network
var player = world.FindPlayerByClient(client); var player = world.FindPlayerByClient(client);
if (player == null) return; if (player == null) return;
if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost) if ((world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || player.WinState == WinState.Lost)
{ {
var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)"; var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString); Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
} }
} }
} }
break; break;
} }
@@ -112,6 +113,7 @@ namespace OpenRA.Network
orderManager.World.Paused = pause; orderManager.World.Paused = pause;
orderManager.World.PredictedPaused = pause; orderManager.World.PredictedPaused = pause;
} }
break; break;
} }
@@ -248,7 +250,7 @@ namespace OpenRA.Network
if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally) if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
{ {
targetPlayer.SetStance(order.Player, newStance); targetPlayer.SetStance(order.Player, newStance);
Game.Debug("{0} has reciprocated",targetPlayer.PlayerName); Game.Debug("{0} has reciprocated", targetPlayer.PlayerName);
} }
break; break;
@@ -270,6 +272,7 @@ namespace OpenRA.Network
foreach (var t in self.TraitsImplementing<IResolveOrder>()) foreach (var t in self.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(self, order); t.ResolveOrder(self, order);
} }
break; break;
} }
} }