StyleCop clean Unitorders

This commit is contained in:
Matthias Mailänder
2014-11-01 07:52:51 +01:00
parent 8e667304aa
commit 3f75ff0e00

View File

@@ -80,13 +80,14 @@ namespace OpenRA.Network
var player = world.FindPlayerByClient(client);
if (player == null) return;
if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
if ((world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || player.WinState == WinState.Lost)
{
var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
}
}
}
break;
}
@@ -112,6 +113,7 @@ namespace OpenRA.Network
orderManager.World.Paused = pause;
orderManager.World.PredictedPaused = pause;
}
break;
}
@@ -248,7 +250,7 @@ namespace OpenRA.Network
if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
{
targetPlayer.SetStance(order.Player, newStance);
Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
Game.Debug("{0} has reciprocated", targetPlayer.PlayerName);
}
break;
@@ -270,6 +272,7 @@ namespace OpenRA.Network
foreach (var t in self.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(self, order);
}
break;
}
}