Generalize Fly* plane activities Aircraft caching naming
To make a possible future merger (or inheritance or other code-sharing) with other activities easier.
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@@ -18,14 +18,14 @@ namespace OpenRA.Mods.Common.Activities
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public class FlyFollow : Activity
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{
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Target target;
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Aircraft plane;
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Aircraft aircraft;
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WDist minRange;
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WDist maxRange;
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public FlyFollow(Actor self, Target target, WDist minRange, WDist maxRange)
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{
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this.target = target;
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plane = self.Trait<Aircraft>();
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aircraft = self.Trait<Aircraft>();
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this.minRange = minRange;
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this.maxRange = maxRange;
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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// Refuse to take off if it would land immediately again.
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if (plane.ForceLanding)
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if (aircraft.ForceLanding)
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{
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Cancel(self);
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return NextActivity;
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Activities
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if (target.IsInRange(self.CenterPosition, maxRange) && !target.IsInRange(self.CenterPosition, minRange))
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{
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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Fly.FlyToward(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
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return this;
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}
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@@ -16,17 +16,17 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class FlyOffMap : Activity
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{
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readonly Aircraft plane;
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readonly Aircraft aircraft;
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public FlyOffMap(Actor self)
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{
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plane = self.Trait<Aircraft>();
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aircraft = self.Trait<Aircraft>();
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}
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public override Activity Tick(Actor self)
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{
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// Refuse to take off if it would land immediately again.
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if (plane.ForceLanding)
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if (aircraft.ForceLanding)
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{
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Cancel(self);
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return NextActivity;
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled || !self.World.Map.Contains(self.Location))
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return NextActivity;
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Fly.FlyToward(self, plane, plane.Facing, plane.Info.CruiseAltitude);
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Fly.FlyToward(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
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return this;
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}
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}
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@@ -16,21 +16,21 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class FlyTimed : Activity
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{
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readonly Aircraft plane;
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readonly Aircraft aircraft;
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readonly WDist cruiseAltitude;
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int remainingTicks;
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public FlyTimed(int ticks, Actor self)
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{
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remainingTicks = ticks;
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plane = self.Trait<Aircraft>();
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cruiseAltitude = plane.Info.CruiseAltitude;
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aircraft = self.Trait<Aircraft>();
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cruiseAltitude = aircraft.Info.CruiseAltitude;
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}
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public override Activity Tick(Actor self)
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{
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// Refuse to take off if it would land immediately again.
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if (plane.ForceLanding)
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if (aircraft.ForceLanding)
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{
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Cancel(self);
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return NextActivity;
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled || remainingTicks-- == 0)
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return NextActivity;
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Fly.FlyToward(self, plane, plane.Facing, cruiseAltitude);
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Fly.FlyToward(self, aircraft, aircraft.Facing, cruiseAltitude);
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return this;
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}
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