Improve visibility of building placement preview.
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@@ -1,5 +1,6 @@
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^Palettes:
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-PlayerColorPalette:
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-PaletteFromPlayerPaletteWithAlpha@placebuilding:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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@@ -15,6 +16,10 @@
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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PaletteFromPlayerPaletteWithAlpha@Placebuilding:
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BaseName: placebuilding
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Alpha: 0.65
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BasePalette: player
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^Vehicle:
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RenderSprites:
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@@ -700,6 +700,7 @@
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Dimensions: 1,1
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Footprint: x
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ActorPreviewPlaceBuildingPreview:
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OverridePalette: placebuilding
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SoundOnDamageTransition:
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DamagedSounds: xplos.aud
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DestroyedSounds: crumble.aud
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@@ -123,3 +123,7 @@
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RotationPaletteEffect@water:
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ExcludePalettes: effect, chrome
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RotationBase: 32
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PaletteFromPlayerPaletteWithAlpha@placebuilding:
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BaseName: placebuilding
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Alpha: 0.65
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BasePalette: player
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@@ -507,6 +507,10 @@ WEAP:
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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HPAD:
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Inherits: ^BaseBuilding
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@@ -909,6 +913,10 @@ SAM:
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Amount: -20
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BodyOrientation:
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UseClassicFacingFudge: True
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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OBLI:
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Inherits: ^Defense
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@@ -166,6 +166,8 @@ weap:
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Start: 10
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Length: 10
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ZOffset: -1024
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place: weapmake
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Start: 19
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make: weapmake
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Length: *
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Tick: 80
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@@ -496,6 +498,8 @@ sam:
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dead:
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Start: 128
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Tick: 800
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place:
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Start: 0
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make: sammake
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Length: 20
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Tick: 30
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