Improve visibility of building placement preview.
This commit is contained in:
@@ -33,10 +33,10 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool OverridePaletteIsPlayerPalette = true;
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[Desc("Footprint types to draw underneath the actor preview.")]
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public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.None;
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public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild;
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[Desc("Footprint types to draw above the actor preview.")]
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public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild | PlaceBuildingCellType.Invalid;
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public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Invalid;
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protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
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{
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@@ -33,10 +33,10 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool SequencePaletteIsPlayerPalette = true;
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[Desc("Footprint types to draw underneath the actor preview.")]
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public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.None;
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public readonly PlaceBuildingCellType FootprintUnderPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild;
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[Desc("Footprint types to draw above the actor preview.")]
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public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Valid | PlaceBuildingCellType.LineBuild | PlaceBuildingCellType.Invalid;
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public readonly PlaceBuildingCellType FootprintOverPreview = PlaceBuildingCellType.Invalid;
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protected override IPlaceBuildingPreview CreatePreview(WorldRenderer wr, ActorInfo ai, TypeDictionary init)
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{
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@@ -1,5 +1,6 @@
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^Palettes:
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-PlayerColorPalette:
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-PaletteFromPlayerPaletteWithAlpha@placebuilding:
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IndexedPlayerPalette:
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BasePalette: terrain
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RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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@@ -15,6 +16,10 @@
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GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
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Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
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Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
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PaletteFromPlayerPaletteWithAlpha@Placebuilding:
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BaseName: placebuilding
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Alpha: 0.65
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BasePalette: player
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^Vehicle:
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RenderSprites:
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@@ -700,6 +700,7 @@
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Dimensions: 1,1
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Footprint: x
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ActorPreviewPlaceBuildingPreview:
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OverridePalette: placebuilding
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SoundOnDamageTransition:
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DamagedSounds: xplos.aud
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DestroyedSounds: crumble.aud
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@@ -123,3 +123,7 @@
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RotationPaletteEffect@water:
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ExcludePalettes: effect, chrome
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RotationBase: 32
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PaletteFromPlayerPaletteWithAlpha@placebuilding:
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BaseName: placebuilding
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Alpha: 0.65
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BasePalette: player
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@@ -507,6 +507,10 @@ WEAP:
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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HPAD:
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Inherits: ^BaseBuilding
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@@ -909,6 +913,10 @@ SAM:
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Amount: -20
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BodyOrientation:
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UseClassicFacingFudge: True
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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OBLI:
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Inherits: ^Defense
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@@ -166,6 +166,8 @@ weap:
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Start: 10
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Length: 10
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ZOffset: -1024
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place: weapmake
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Start: 19
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make: weapmake
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Length: *
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Tick: 80
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@@ -496,6 +498,8 @@ sam:
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dead:
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Start: 128
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Tick: 800
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place:
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Start: 0
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make: sammake
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Length: 20
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Tick: 30
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@@ -2,6 +2,7 @@
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-PlayerColorPalette:
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-PaletteFromPlayerPaletteWithAlpha@deviatorgas:
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-PaletteFromPlayerPaletteWithAlpha@cloak:
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-PaletteFromPlayerPaletteWithAlpha@placebuilding:
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IndexedPlayerPalette:
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BasePalette: d2k
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BaseName: player
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@@ -25,3 +26,7 @@
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BaseName: cloak
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BasePalette: player
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Alpha: 0.55
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PaletteFromPlayerPaletteWithAlpha@Placebuilding:
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BaseName: placebuilding
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BasePalette: player
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Alpha: 0.65
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@@ -386,6 +386,7 @@
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.WAV
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ActorPreviewPlaceBuildingPreview:
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OverridePalette: placebuilding
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 3
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@@ -84,3 +84,7 @@
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BaseName: cloak
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BasePalette: player
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Alpha: 0.55
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PaletteFromPlayerPaletteWithAlpha@placebuilding:
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BaseName: placebuilding
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BasePalette: player
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Alpha: 0.65
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@@ -1,6 +1,7 @@
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^Palettes:
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-PlayerColorPalette:
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-PaletteFromPlayerPaletteWithAlpha@cloak:
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-PaletteFromPlayerPaletteWithAlpha@placebuilding:
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IndexedPlayerPalette:
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BasePalette: player
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BaseName: player
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@@ -22,3 +23,7 @@
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BaseName: cloak
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BasePalette: player
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Alpha: 0.55
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PaletteFromPlayerPaletteWithAlpha@Placebuilding:
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BaseName: placebuilding
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BasePalette: player
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Alpha: 0.65
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@@ -647,6 +647,7 @@
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BuildSounds: placbldg.aud, build5.aud
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UndeploySounds: cashturn.aud
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ActorPreviewPlaceBuildingPreview:
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OverridePalette: placebuilding
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RequiresBuildableArea:
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AreaTypes: building
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SoundOnDamageTransition:
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@@ -154,6 +154,10 @@ WEAF:
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HP: 150000
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Armor:
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Type: Wood
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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DOMF:
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Inherits: ^FakeBuilding
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@@ -119,3 +119,7 @@
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ChronoshiftPaletteEffect:
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FlashPaletteEffect@NUKE:
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Type: Nuke
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PaletteFromPlayerPaletteWithAlpha@placebuilding:
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BaseName: placebuilding
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BasePalette: player
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Alpha: 0.65
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@@ -1073,6 +1073,10 @@ WEAP:
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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SequencePalette: placebuilding
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FACT:
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Inherits: ^Building
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@@ -1243,6 +1247,10 @@ PROC:
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Type: Rectangle
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TopLeft: -1536, 598
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BottomRight: -512, 1280
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: idle
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SequencePalette: placebuilding
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SILO:
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Inherits: ^Building
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@@ -255,6 +255,8 @@ weap:
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idle:
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damaged-idle:
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Start: 1
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place: weapmake
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Start: 14
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make: weapmake
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Length: *
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build-top: weap3
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@@ -318,8 +318,11 @@
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TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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UndeploySounds: cashturn.aud
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ActorPreviewPlaceBuildingPreview:
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Palette: placebuilding
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Palette: placefootprint
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LineBuildSegmentPalette: placelinesegment
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OverridePalette: placebuilding
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FootprintUnderPreview: Valid, LineBuild, Invalid
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FootprintOverPreview: None
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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@@ -470,7 +473,7 @@
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TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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UndeploySounds: cashturn.aud
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FootprintPlaceBuildingPreview:
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Palette: placebuilding
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Palette: placefootprint
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LineBuildSegmentPalette: placelinesegment
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RequiresBuildableArea:
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AreaTypes: building
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@@ -520,8 +523,7 @@
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BuildSounds: place2.aud
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UndeploySounds: cashturn.aud
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FootprintPlaceBuildingPreview:
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Palette: placebuilding
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LineBuildSegmentPalette: placelinesegment
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Palette: placefootprint
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KillsSelf:
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RemoveInstead: true
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RenderSprites:
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@@ -123,14 +123,6 @@
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G: 0
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B: 0
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A: 180
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PaletteFromPaletteWithAlpha@placebuilding:
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Name: placebuilding
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BasePalette: ra
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Alpha: 0.75
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PaletteFromPaletteWithAlpha@placelinesegment:
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Name: placelinesegment
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BasePalette: ra
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Alpha: 0.4
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TSShroudPalette@shroud:
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Name: shroud
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VoxelNormalsPalette@normals:
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@@ -149,6 +141,18 @@
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PlayerColorPalette:
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BasePalette: player
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RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
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PaletteFromPaletteWithAlpha@placebuilding:
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Name: placefootprint
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BasePalette: ra
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Alpha: 0.7
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PaletteFromPaletteWithAlpha@placelinesegment:
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Name: placelinesegment
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BasePalette: ra
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Alpha: 0.5
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PaletteFromPlayerPaletteWithAlpha@placebuilding:
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BaseName: placebuilding
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BasePalette: player
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Alpha: 0.55
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PaletteFromPlayerPaletteWithAlpha@cloak:
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BaseName: cloak
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BasePalette: player
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@@ -376,5 +376,5 @@ EditorWorld:
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EditorActorLayer:
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EditorResourceLayer:
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EditorSelectionLayer:
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Palette: placebuilding
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Palette: placefootprint
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LoadWidgetAtGameStart:
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