Fix retaliation against garrisoned actors.

This commit is contained in:
Paul Chote
2014-03-18 17:28:45 +13:00
parent 4f7f0b7a55
commit 3f9e89a746
3 changed files with 23 additions and 10 deletions

View File

@@ -144,6 +144,7 @@ namespace OpenRA.Mods.RA
foreach (var npe in self.TraitsImplementing<INotifyPassengerExited>())
npe.PassengerExited(self, a);
a.Trait<Passenger>().Transport = null;
return a;
}
@@ -178,6 +179,8 @@ namespace OpenRA.Mods.RA
foreach (var npe in self.TraitsImplementing<INotifyPassengerEntered>())
npe.PassengerEntered(self, a);
a.Trait<Passenger>().Transport = self;
}
public void Killed(Actor self, AttackInfo e)
@@ -205,10 +208,13 @@ namespace OpenRA.Mods.RA
// Notify initial cargo load
if (!initialized)
{
foreach (var npe in self.TraitsImplementing<INotifyPassengerEntered>())
foreach (var c in cargo)
npe.PassengerEntered(self, c);
foreach (var c in cargo)
{
c.Trait<Passenger>().Transport = self;
foreach (var npe in self.TraitsImplementing<INotifyPassengerEntered>())
npe.PassengerEntered(self, c);
}
initialized = true;
}