Add 'AddToAssetsValue' to 'UpdatesPlayerStatistics'
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@@ -56,6 +56,7 @@ namespace OpenRA.Mods.Common.Traits
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public int BuildingsDead;
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public int ArmyValue;
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public int AssetsValue;
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// High resolution (every second) record of earnings, limited to the last minute
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readonly Queue<int> earnedSeconds = new Queue<int>(60);
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@@ -186,6 +187,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Add to army value in statistics")]
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public bool AddToArmyValue = false;
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[Desc("Add to assets value in statistics")]
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public bool AddToAssetsValue = true;
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[ActorReference]
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[Desc("Count this actor as a different type in the spectator army display.")]
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public string OverrideActor = null;
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@@ -201,6 +205,7 @@ namespace OpenRA.Mods.Common.Traits
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PlayerStatistics playerStats;
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bool includedInArmyValue = false;
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bool includedInAssetsValue = false;
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public UpdatesPlayerStatistics(UpdatesPlayerStatisticsInfo info, Actor self)
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{
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@@ -236,17 +241,26 @@ namespace OpenRA.Mods.Common.Traits
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includedInArmyValue = false;
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playerStats.Units[actorName].Count--;
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}
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if (includedInAssetsValue)
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{
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playerStats.AssetsValue -= cost;
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includedInAssetsValue = false;
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}
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}
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void INotifyCreated.Created(Actor self)
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{
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includedInArmyValue = info.AddToArmyValue;
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if (includedInArmyValue)
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{
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playerStats.ArmyValue += cost;
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playerStats.Units[actorName].Count++;
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}
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includedInAssetsValue = info.AddToAssetsValue;
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if (includedInAssetsValue)
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playerStats.AssetsValue += cost;
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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@@ -260,6 +274,12 @@ namespace OpenRA.Mods.Common.Traits
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newOwnerStats.Units[actorName].Count++;
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}
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if (includedInAssetsValue)
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{
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playerStats.AssetsValue -= cost;
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newOwnerStats.AssetsValue += cost;
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}
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playerStats = newOwnerStats;
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}
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@@ -271,6 +291,12 @@ namespace OpenRA.Mods.Common.Traits
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includedInArmyValue = false;
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playerStats.Units[actorName].Count--;
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}
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if (includedInAssetsValue)
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{
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playerStats.AssetsValue -= cost;
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includedInAssetsValue = false;
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}
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}
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}
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}
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@@ -386,11 +386,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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SetupPlayerColor(player, template, playerColor, playerGradient);
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var res = player.PlayerActor.Trait<PlayerResources>();
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var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
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if (stats == null)
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return template;
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var res = player.PlayerActor.Trait<PlayerResources>();
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var cashText = new CachedTransform<int, string>(i => "$" + i);
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template.Get<LabelWidget>("CASH").GetText = () => cashText.Update(res.Cash + res.Resources);
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@@ -404,10 +404,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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template.Get<LabelWidget>("SPENT").GetText = () => spentText.Update(res.Spent);
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var assetsText = new CachedTransform<int, string>(i => "$" + i);
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var assets = template.Get<LabelWidget>("ASSETS");
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assets.GetText = () => assetsText.Update(world.ActorsHavingTrait<Valued>()
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.Where(a => a.Owner == player && !a.IsDead)
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.Sum(a => a.Info.TraitInfos<ValuedInfo>().First().Cost));
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template.Get<LabelWidget>("ASSETS").GetText = () => assetsText.Update(stats.AssetsValue);
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var harvesters = template.Get<LabelWidget>("HARVESTERS");
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harvesters.GetText = () => world.ActorsHavingTrait<Harvester>().Count(a => a.Owner == player && !a.IsDead).ToString();
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