diff --git a/OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs b/OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs index b817ec938e..62ea72c3ce 100755 --- a/OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs +++ b/OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs @@ -40,7 +40,9 @@ namespace OpenRA.Mods.RA self.Trait().PlayCustomAnim(self, "active"); Sound.Play("ironcur9.aud", order.TargetLocation.ToPPos()); - foreach (var target in UnitsInRange(order.TargetLocation)) + + foreach (var target in UnitsInRange(order.TargetLocation) + .Where(a => a.Owner.Stances[self.Owner] == Stance.Ally)) target.Trait().Activate(target, (Info as IronCurtainPowerInfo).Duration * 25); } diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 7c683deb15..10a1843115 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -207,8 +207,8 @@ IRON: Image: infxicon ChargeTime: 120 Description: Invulnerability - LongDesc: Makes a group of units invulnerable\nfor 10 seconds. - Duration: 10 + LongDesc: Makes a group of units invulnerable\nfor 15 seconds. + Duration: 15 SelectTargetSound: slcttgt1.aud BeginChargeSound: ironchg1.aud EndChargeSound: ironrdy1.aud