Remove dead InitialCash setting from PlayerReference.
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@@ -475,9 +475,6 @@ namespace OpenRA.Editor
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Console.WriteLine(s.Key);
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Console.WriteLine(s.Key);
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switch (s.Key)
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switch (s.Key)
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{
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{
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case "Credits":
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pr.InitialCash = int.Parse(s.Value);
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break;
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case "Allies":
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case "Allies":
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pr.Allies = s.Value.Split(',').Intersect(players).Except(neutral).ToArray();
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pr.Allies = s.Value.Split(',').Intersect(players).Except(neutral).ToArray();
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pr.Enemies = s.Value.Split(',').SymmetricDifference(players).Except(neutral).ToArray();
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pr.Enemies = s.Value.Split(',').SymmetricDifference(players).Except(neutral).ToArray();
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@@ -39,7 +39,6 @@ namespace OpenRA.FileFormats
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public bool LockTeam = false;
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public bool LockTeam = false;
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public int Team = 0;
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public int Team = 0;
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public int InitialCash = 0;
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public string[] Allies = {};
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public string[] Allies = {};
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public string[] Enemies = {};
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public string[] Enemies = {};
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