From 3ff1888d7487e5264a2acc378b5f7911dae7af67 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 11 Mar 2021 22:44:22 +0000 Subject: [PATCH] Fail Situation Critical if Volkov is killed before entering the world. --- mods/ra/maps/situation-critical/situation-critical.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/ra/maps/situation-critical/situation-critical.lua b/mods/ra/maps/situation-critical/situation-critical.lua index e8cf0e9884..f39aab32a3 100644 --- a/mods/ra/maps/situation-critical/situation-critical.lua +++ b/mods/ra/maps/situation-critical/situation-critical.lua @@ -124,11 +124,11 @@ SendInVolkov = function() Media.PlaySpeechNotification(USSR, "ReinforcementsArrived") local teamVolkov = Reinforcements.ReinforceWithTransport(USSR, InsertionTransport, VolkovandFriend, VolkovEntryPath, { VolkovEntryPath[1] })[2] VolkovArrived = true + Trigger.OnKilled(teamVolkov[1], function() + USSR.MarkFailedObjective(VolkovSurvive) + end) Trigger.OnAddedToWorld(teamVolkov[1], function(a) Media.DisplayMessage("IFF software update failed. Require manual target input.", "Volkov") - Trigger.OnKilled(a, function() - USSR.MarkFailedObjective(VolkovSurvive) - end) end) Trigger.OnAddedToWorld(teamVolkov[2], function(b)