removed all the sound junk from Game; removed spurious loose files
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@@ -111,10 +111,10 @@ namespace OpenRa.Game
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Game.world.AddFrameEndTask(w => w.Remove(this));
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if (Owner == Game.LocalPlayer && !traits.Contains<Building>())
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Game.PlaySound("unitlst1.aud", false);
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Sound.Play("unitlst1.aud");
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if (traits.Contains<Building>())
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Game.PlaySound("kaboom22.aud", false);
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Sound.Play("kaboom22.aud");
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}
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var halfStrength = unitInfo.Strength * Rules.General.ConditionYellow;
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