removed all the sound junk from Game; removed spurious loose files
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@@ -1,5 +1,4 @@
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using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game
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@@ -8,7 +7,6 @@ namespace OpenRa.Game
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{
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bool[,] blocked = new bool[128, 128];
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Actor[,] influence = new Actor[128, 128];
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static readonly Pair<Actor, float> NoClaim = Pair.New((Actor)null, float.MaxValue);
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public BuildingInfluenceMap()
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{
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