Allow maps/mods to properly disable fog or shroud (or both).
This commit is contained in:
@@ -16,6 +16,7 @@ namespace OpenRA.Graphics
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public class ShroudRenderer
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{
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Map map;
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ShroudInfo shroudInfo;
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Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
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Sprite[,] sprites, fogSprites;
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int shroudHash;
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@@ -46,6 +47,7 @@ namespace OpenRA.Graphics
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public ShroudRenderer(World world)
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{
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this.map = world.Map;
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shroudInfo = Rules.Info["player"].Traits.Get<ShroudInfo>();
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sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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@@ -150,6 +152,7 @@ namespace OpenRA.Graphics
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{
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if (initializePalettes)
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{
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if (shroudInfo.Fog)
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fogPalette = wr.Palette("fog");
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shroudPalette = wr.Palette("shroud");
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initializePalettes = false;
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@@ -158,8 +161,11 @@ namespace OpenRA.Graphics
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GenerateSprites(shroud);
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var clipRect = Game.viewport.WorldBounds(wr.world);
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// We draw the shroud when disabled to hide the sharp map edges
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DrawShroud(wr, clipRect, sprites, shroudPalette);
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if (wr.world.WorldActor.HasTrait<Fog>())
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if (shroudInfo.Fog)
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DrawShroud(wr, clipRect, fogSprites, fogPalette);
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}
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@@ -182,7 +182,6 @@
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="Traits\Waypoint.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\Fog.cs" />
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<Compile Include="Traits\World\PlayerColorPalette.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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@@ -1,20 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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[Desc("This tag trait will enable fog of war in ShroudRenderer.",
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"Don't forget about HiddenUnderFog and FrozenUnderFog.")]
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public class FogInfo : TraitInfo<Fog> { }
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public class Fog { }
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}
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@@ -18,13 +18,16 @@ namespace OpenRA.Traits
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{
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public class ShroudInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new Shroud(init.self); }
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public readonly bool Shroud = true;
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public readonly bool Fog = true;
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public object Create(ActorInitializer init) { return new Shroud(init.self, this); }
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}
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public class Shroud
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{
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Map map;
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public ShroudInfo Info;
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Actor self;
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Map map;
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int[,] visibleCells;
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bool[,] exploredCells;
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@@ -34,8 +37,9 @@ namespace OpenRA.Traits
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public int Hash { get; private set; }
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public Shroud(Actor self)
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public Shroud(Actor self, ShroudInfo info)
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{
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Info = info;
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this.self = self;
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map = self.World.Map;
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@@ -44,6 +48,9 @@ namespace OpenRA.Traits
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foggedCells = new bool[map.MapSize.X, map.MapSize.Y];
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self.World.ActorAdded += AddActor;
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self.World.ActorRemoved += RemoveActor;
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if (!info.Shroud)
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ExploredBounds = map.Bounds;
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}
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void Invalidate()
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@@ -270,6 +277,9 @@ namespace OpenRA.Traits
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if (!map.IsInMap(x, y))
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return false;
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if (!Info.Shroud)
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return true;
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return foggedCells[x,y];
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}
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@@ -286,6 +296,9 @@ namespace OpenRA.Traits
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if (x < 0 || x >= map.MapSize.X || y < 0 || y >= map.MapSize.Y)
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return false;
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if (!Info.Fog)
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return true;
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return visibleCells[x,y] != 0;
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}
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@@ -1,46 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Adds the hard-coded fog palette to the game")]
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class FogPaletteInfo : ITraitInfo
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{
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[Desc("internal palette name")]
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public readonly string Name = "fog";
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public object Create(ActorInitializer init) { return new FogPalette(this); }
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}
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class FogPalette : IPalette
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{
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readonly FogPaletteInfo info;
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public FogPalette(FogPaletteInfo info) { this.info = info; }
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public void InitPalette(WorldRenderer wr)
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{
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var c = new[] {
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(64,0,0,0)
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};
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wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
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}
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}
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}
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@@ -416,7 +416,6 @@
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<Compile Include="Widgets\Logic\CheatsLogic.cs" />
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<Compile Include="CloakPaletteEffect.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="FogPalette.cs" />
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<Compile Include="Infiltrates.cs" />
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<Compile Include="Armament.cs" />
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<Compile Include="DebugMuzzlePositions.cs" />
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@@ -15,11 +15,17 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public enum ShroudPaletteType { Shroud, Fog, Combined };
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[Desc("Adds the hard-coded shroud palette to the game")]
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class ShroudPaletteInfo : ITraitInfo
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{
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[Desc("internal palette name")]
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[Desc("Internal palette name")]
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public readonly string Name = "shroud";
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[Desc("Palette type")]
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public readonly ShroudPaletteType Type = ShroudPaletteType.Combined;
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public object Create(ActorInitializer init) { return new ShroudPalette(this); }
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}
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@@ -31,7 +37,13 @@ namespace OpenRA.Mods.RA
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public void InitPalette(WorldRenderer wr)
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{
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var c = new[] {
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var c = info.Type == ShroudPaletteType.Shroud ? Shroud :
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info.Type == ShroudPaletteType.Fog ? Fog : Combined;
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wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
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}
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static Color[] Shroud = new[] {
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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Color.Black,
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@@ -40,7 +52,22 @@ namespace OpenRA.Mods.RA
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Color.Transparent
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};
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wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
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}
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static Color[] Fog = new[] {
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(64,0,0,0)
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};
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static Color[] Combined = new[] {
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Color.Transparent, Color.Green,
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Color.Blue, Color.Yellow,
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Color.Black,
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Color.FromArgb(192,0,0,0),
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Color.FromArgb(128,0,0,0),
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Color.FromArgb(64,0,0,0)
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};
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}
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}
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@@ -95,6 +95,7 @@ Player:
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DebugResourceOre:
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DebugResourceOreCapacity:
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Shroud:
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Fog: false
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BaseAttackNotifier:
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PlayerStatistics:
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@@ -159,7 +160,6 @@ World:
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B: 0
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A: 180
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ShroudPalette:
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FogPalette:
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Country@gdi:
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Name: GDI
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Race: gdi
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@@ -257,8 +257,11 @@ World:
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G: 0
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B: 0
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A: 180
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ShroudPalette:
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FogPalette:
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ShroudPalette@shroud:
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Type: Shroud
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ShroudPalette@fog:
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Name: fog
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Type: Fog
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Country@gdi:
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Name: GDI
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Race: gdi
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@@ -306,7 +309,6 @@ World:
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MPStartLocations:
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SpatialBins:
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BinSize: 4
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Fog:
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CrateSpawner:
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Minimum: 1
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Maximum: 6
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@@ -340,8 +340,11 @@ World:
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G: 0
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B: 0
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A: 180
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ShroudPalette:
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FogPalette:
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ShroudPalette@shroud:
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Type: Shroud
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ShroudPalette@fog:
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Name: fog
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Type: Fog
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Country@Atreides:
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Name: Atreides
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Race: atreides
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@@ -388,7 +391,6 @@ World:
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Faction: ordos
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SpatialBins:
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BinSize: 4
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Fog:
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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@@ -122,6 +122,7 @@ Player:
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DebugResourceOreCapacity:
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GpsWatcher:
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Shroud:
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Fog: false
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BaseAttackNotifier:
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PlayerStatistics:
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@@ -193,7 +194,6 @@ World:
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B: 0
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A: 180
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ShroudPalette:
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FogPalette:
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Country@0:
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Name: Allies
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Race: allies
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@@ -574,8 +574,11 @@ World:
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G: 0
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B: 0
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A: 180
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ShroudPalette:
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FogPalette:
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ShroudPalette@shroud:
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Type: Shroud
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ShroudPalette@fog:
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Name: fog
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Type: Fog
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Country@0:
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Name: Allies
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Race: allies
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@@ -621,7 +624,6 @@ World:
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SpawnMPUnits:
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SpatialBins:
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BinSize: 4
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Fog:
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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