c4 and goldwrench voices / flashes / fixed movement
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@@ -11,6 +11,7 @@
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Effects;
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namespace OpenRA.Mods.RA
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{
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@@ -19,7 +20,7 @@ namespace OpenRA.Mods.RA
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public readonly bool RepairsBridges = true;
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}
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class EngineerRepair : IIssueOrder, IResolveOrder, IOrderCursor
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class EngineerRepair : IIssueOrder, IResolveOrder, IOrderCursor, IOrderVoice
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{
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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@@ -46,12 +47,21 @@ namespace OpenRA.Mods.RA
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return (order.TargetActor.Health == order.TargetActor.GetMaxHP()) ? "goldwrench-blocked" : "goldwrench";
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "EngineerRepair"
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&& order.TargetActor.Health < order.TargetActor.GetMaxHP()) ? "Attack" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "EngineerRepair" && order.TargetActor.Health < order.TargetActor.GetMaxHP())
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{
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask(w => w.Add(new FlashTarget(order.TargetActor)));
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self.CancelActivity();
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self.QueueActivity(new Move(order.TargetActor, 1));
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self.QueueActivity(new Move(order.TargetActor.Location, order.TargetActor));
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self.QueueActivity(new RepairBuilding(order.TargetActor));
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}
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}
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