diff --git a/OpenRA.Game/Graphics/Renderer.cs b/OpenRA.Game/Graphics/Renderer.cs index ff9a1129f2..e9d48ae86b 100644 --- a/OpenRA.Game/Graphics/Renderer.cs +++ b/OpenRA.Game/Graphics/Renderer.cs @@ -14,7 +14,6 @@ using System.Drawing; using System.IO; using System.Linq; using System.Reflection; -using System.Windows.Forms; using OpenRA.Support; namespace OpenRA.Graphics @@ -125,15 +124,8 @@ namespace OpenRA.Graphics public Size Resolution { get { return device.WindowSize; } } - // Work around a bug in OSX 10.6.8 / mono 2.10.2 / SDL 1.2.14 - // which makes the window non-interactive in Windowed/Pseudofullscreen mode. - static Screen FixOSX() { return Screen.PrimaryScreen; } - internal static void Initialize(WindowMode windowMode) { - if (Platform.CurrentPlatform == PlatformType.OSX) - FixOSX(); - var resolution = GetResolution(windowMode); var renderer = Game.Settings.Server.Dedicated ? "Null" : Game.Settings.Graphics.Renderer;