add Game.AddChatLine to the new Lua API

This commit is contained in:
Matthias Mailänder
2014-05-28 16:20:16 +02:00
parent c67414c4f1
commit 405d21d797
2 changed files with 30 additions and 0 deletions

View File

@@ -543,6 +543,7 @@
<Compile Include="Widgets\Logic\DebugMenuLogic.cs" /> <Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
<Compile Include="Widgets\LabelWithTooltipWidget.cs" /> <Compile Include="Widgets\LabelWithTooltipWidget.cs" />
<Compile Include="ProductionQueueFromSelection.cs" /> <Compile Include="ProductionQueueFromSelection.cs" />
<Compile Include="Scripting\Global\MediaGlobal.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -0,0 +1,29 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
namespace OpenRA.Scripting
{
[ScriptGlobal("Media")]
public class MediaGlobal : ScriptGlobal
{
public MediaGlobal(ScriptContext context) : base(context) { }
[Desc("Display a text message to the player.")]
public void DisplayMessage(string text, string prefix = "Mission") // TODO: expose HSLColor to Lua and add as parameter
{
if (string.IsNullOrEmpty(text))
return;
Game.AddChatLine(Color.White, prefix, text);
}
}
}