WorldRenderer now uses the global renderers too
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@@ -62,7 +62,6 @@ namespace OpenRA
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Timer.Time( "----World.ctor" );
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Map = map;
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Rules.LoadRules(manifest,Map);
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Timer.Time( "load rules: {0}" );
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@@ -71,7 +70,7 @@ namespace OpenRA
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TileSet.LoadTiles();
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Timer.Time( "Tileset: {0}" );
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WorldRenderer = new WorldRenderer(this, Game.Renderer);
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WorldRenderer = new WorldRenderer(this);
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Timer.Time("renderer: {0}");
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WorldActor = CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
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