From 4077f28285421d83a415b2b37c07510d966f9880 Mon Sep 17 00:00:00 2001 From: LipkeGu Date: Tue, 6 Feb 2024 01:13:40 +0100 Subject: [PATCH] Renderer: Dispose worldBuffer only when it was initialized. --- OpenRA.Game/Renderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Renderer.cs b/OpenRA.Game/Renderer.cs index dbb85c53e9..f5edf8180f 100644 --- a/OpenRA.Game/Renderer.cs +++ b/OpenRA.Game/Renderer.cs @@ -534,7 +534,7 @@ namespace OpenRA public void Dispose() { - worldBuffer.Dispose(); + worldBuffer?.Dispose(); screenBuffer.Dispose(); worldBufferSnapshot.Dispose(); tempVertexBuffer.Dispose();