Merge pull request #11176 from pchote/lobby-trait-checkbox-prep
Query lobby checkbox state via their owning traits.
This commit is contained in:
@@ -24,10 +24,15 @@ namespace OpenRA.Mods.Common.Commands
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public class DevCommands : IChatCommand, IWorldLoaded
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{
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World world;
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DeveloperMode developerMode;
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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world = w;
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if (world.LocalPlayer != null)
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developerMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
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var console = world.WorldActor.Trait<ChatCommands>();
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var help = world.WorldActor.Trait<HelpCommand>();
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@@ -55,7 +60,7 @@ namespace OpenRA.Mods.Common.Commands
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if (world.LocalPlayer == null)
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return;
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if (!world.AllowDevCommands)
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if (!developerMode.Enabled)
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{
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Game.Debug("Cheats are disabled.");
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return;
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@@ -18,7 +18,8 @@ namespace OpenRA.Mods.Common
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{
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public static bool HasNoRequiredUnits(this Player player)
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{
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if (player.World.LobbyInfo.GlobalSettings.ShortGame)
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var mapOptions = player.World.WorldActor.Trait<MapOptions>();
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if (mapOptions.ShortGame)
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return !player.World.ActorsHavingTrait<MustBeDestroyed>(t => t.Info.RequiredForShortGame).Any(a => a.Owner == player);
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return !player.World.ActorsHavingTrait<MustBeDestroyed>().Any(a => a.Owner == player && a.IsInWorld);
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}
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@@ -30,10 +30,12 @@ namespace OpenRA.Mods.Common.Traits
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public class BaseProvider : ITick, IPostRenderSelection, ISelectionBar
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{
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public readonly BaseProviderInfo Info;
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DeveloperMode devMode;
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Actor self;
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readonly DeveloperMode devMode;
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readonly Actor self;
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int total;
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int progress;
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bool allyBuildEnabled;
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public BaseProvider(Actor self, BaseProviderInfo info)
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{
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@@ -41,6 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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this.self = self;
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devMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
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progress = total = info.InitialDelay;
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allyBuildEnabled = self.World.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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}
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public void Tick(Actor self)
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@@ -61,8 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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bool ValidRenderPlayer()
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{
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var allyBuildRadius = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
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return self.Owner == self.World.RenderPlayer || (allyBuildRadius && self.Owner.IsAlliedWith(self.World.RenderPlayer));
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return self.Owner == self.World.RenderPlayer || (allyBuildEnabled && self.Owner.IsAlliedWith(self.World.RenderPlayer));
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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@@ -43,9 +43,11 @@ namespace OpenRA.Mods.Common.Traits
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public Actor FindBaseProvider(World world, Player p, CPos topLeft)
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{
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var center = world.Map.CenterOfCell(topLeft) + FootprintUtils.CenterOffset(world, this);
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var allyBuildEnabled = world.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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foreach (var bp in world.ActorsWithTrait<BaseProvider>())
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{
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var validOwner = bp.Actor.Owner == p || (world.LobbyInfo.GlobalSettings.AllyBuildRadius && bp.Actor.Owner.Stances[p] == Stance.Ally);
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var validOwner = bp.Actor.Owner == p || (allyBuildEnabled && bp.Actor.Owner.Stances[p] == Stance.Ally);
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if (!validOwner || !bp.Trait.Ready())
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continue;
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@@ -76,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
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var nearnessCandidates = new List<CPos>();
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var bi = world.WorldActor.Trait<BuildingInfluence>();
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var allyBuildRadius = world.LobbyInfo.GlobalSettings.AllyBuildRadius;
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var allyBuildEnabled = world.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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for (var y = scanStart.Y; y < scanEnd.Y; y++)
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{
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@@ -89,14 +91,14 @@ namespace OpenRA.Mods.Common.Traits
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if (buildingAtPos == null)
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{
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var unitsAtPos = world.ActorMap.GetActorsAt(pos).Where(a => a.IsInWorld
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&& (a.Owner == p || (allyBuildRadius && a.Owner.Stances[p] == Stance.Ally))
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&& (a.Owner == p || (allyBuildEnabled && a.Owner.Stances[p] == Stance.Ally))
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&& a.Info.HasTraitInfo<GivesBuildableAreaInfo>());
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if (unitsAtPos.Any())
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nearnessCandidates.Add(pos);
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}
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else if (buildingAtPos.IsInWorld && buildingAtPos.Info.HasTraitInfo<GivesBuildableAreaInfo>()
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&& (buildingAtPos.Owner == p || (allyBuildRadius && buildingAtPos.Owner.Stances[p] == Stance.Ally)))
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&& (buildingAtPos.Owner == p || (allyBuildEnabled && buildingAtPos.Owner.Stances[p] == Stance.Ally)))
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nearnessCandidates.Add(pos);
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}
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}
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@@ -36,10 +36,10 @@ namespace OpenRA.Mods.Common.Traits
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{
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foreach (var player in collector.World.Players)
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if (collector.Owner.IsAlliedWith(player))
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player.Shroud.ExploreAll(player.World);
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player.Shroud.ExploreAll();
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}
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else
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collector.Owner.Shroud.ExploreAll(collector.World);
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collector.Owner.Shroud.ExploreAll();
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base.Activate(collector);
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}
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@@ -97,11 +97,12 @@ namespace OpenRA.Mods.Common.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (!self.World.AllowDevCommands)
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return;
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if (order.OrderString == "DevLevelUp")
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{
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var developerMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
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if (!developerMode.Enabled)
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return;
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if ((int)order.ExtraData > 0)
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GiveLevels((int)order.ExtraData);
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else
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@@ -125,7 +125,7 @@ namespace OpenRA.Mods.Common.Traits
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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{
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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if (developerMode.FastBuild)
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual IEnumerable<ActorInfo> AllItems()
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{
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if (self.World.AllowDevCommands && developerMode.AllTech)
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if (developerMode.AllTech)
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return producible.Keys;
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return allProducibles;
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@@ -214,7 +214,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (!Enabled)
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return Enumerable.Empty<ActorInfo>();
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if (self.World.AllowDevCommands && developerMode.AllTech)
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if (developerMode.AllTech)
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return producible.Keys;
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return buildableProducibles;
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@@ -226,7 +226,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!producible.TryGetValue(actor, out ps))
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return false;
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return ps.Buildable || (self.World.AllowDevCommands && developerMode.AllTech);
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return ps.Buildable || developerMode.AllTech;
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}
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public virtual void Tick(Actor self)
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@@ -316,7 +316,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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{
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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if (developerMode.FastBuild)
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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@@ -52,17 +52,18 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly SpawnActorOnDeathInfo info;
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readonly string faction;
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readonly bool enabled;
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public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
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{
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this.info = info;
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enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait<MapCreeps>().Enabled;
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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public void Killed(Actor self, AttackInfo e)
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{
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if (info.RequiresLobbyCreeps && !self.World.LobbyInfo.GlobalSettings.Creeps)
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if (!enabled)
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return;
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if (!self.IsInWorld)
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@@ -24,5 +24,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool AllyBuildRadiusLocked = false;
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}
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public class MapBuildRadius { }
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public class MapBuildRadius : INotifyCreated
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{
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public bool AllyBuildRadiusEnabled { get; private set; }
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void INotifyCreated.Created(Actor self)
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{
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AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings.AllyBuildRadius;
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}
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}
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}
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@@ -24,5 +24,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool Locked = false;
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}
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public class MapCreeps { }
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public class MapCreeps : INotifyCreated
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{
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public bool Enabled { get; private set; }
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void INotifyCreated.Created(Actor self)
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{
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Enabled = self.World.LobbyInfo.GlobalSettings.Creeps;
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}
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}
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}
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@@ -39,5 +39,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool DifficultyLocked = false;
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}
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public class MapOptions { }
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public class MapOptions : INotifyCreated
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{
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public bool ShortGame { get; private set; }
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void INotifyCreated.Created(Actor self)
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{
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ShortGame = self.World.LobbyInfo.GlobalSettings.ShortGame;
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}
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}
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}
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@@ -64,14 +64,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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}
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var diplomacy = widget.GetOrNull<MenuButtonWidget>("DIPLOMACY_BUTTON");
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if (diplomacy != null)
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{
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diplomacy.Visible = !world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && world.Players.Any(a => a != world.LocalPlayer && !a.NonCombatant);
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diplomacy.IsDisabled = () => disableSystemButtons;
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diplomacy.OnClick = () => OpenMenuPanel(diplomacy);
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}
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var debug = widget.GetOrNull<MenuButtonWidget>("DEBUG_BUTTON");
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if (debug != null)
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{
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