Add Allies 09a
This commit is contained in:
209
mods/ra/maps/allies-09a/allies09a-AI.lua
Normal file
209
mods/ra/maps/allies-09a/allies09a-AI.lua
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@@ -0,0 +1,209 @@
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--[[
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Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
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]]
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WTransWays =
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{
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{ USSRRFEntry.Location, USSRUnload1.Location },
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{ USSRRFEntry.Location, USSRUnload2.Location }
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}
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WTransUnits =
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{
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hard = { { "3tnk", "3tnk", "3tnk", "v2rl", "v2rl" }, { "v2rl", "v2rl", "e4", "e4", "3tnk" } },
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normal = { { "e1", "e1", "3tnk", "3tnk", "v2rl" }, { "e4", "e4", "e4", "e4", "v2rl" } },
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easy = { { "e1", "e1", "e1", "e2", "e2" }, { "e2", "3tnk", "3tnk" } }
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}
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WTransDelays =
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{
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easy = 7,
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normal = 6,
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hard = 5
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}
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SubAttackGroupSize =
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{
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easy = 1,
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normal = 2,
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hard = 3
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}
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InfantryUnits =
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{
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hard = { "e1", "e2", "e2", "e4", "e4" },
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normal = { "e1", "e1", "e2", "e2", "e4" },
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easy = { "e1", "e1", "e1", "e2", "e2" }
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}
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ProductionInterval =
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{
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easy = DateTime.Seconds(60),
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normal = DateTime.Seconds(40),
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hard = DateTime.Seconds(20)
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}
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ParadropDelay =
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{
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easy = 7,
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normal = 6,
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hard = 5
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}
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InfantryAttackGroup = { }
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InfantryAttackGroupSize = 5
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VehicleAttackGroup = { }
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VehicleAttackGroupSize = 3
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SubAttackGroup = { }
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SovietAircraftType = { "yak" }
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SovietSSType = { "ss" }
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VehicleUnits = { "3tnk", "3tnk", "3tnk", "v2rl" }
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SendInfantryAttackGroup = function()
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if #InfantryAttackGroup < InfantryAttackGroupSize then
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return
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end
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Utils.Do(InfantryAttackGroup, IdleHunt)
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InfantryAttackGroup = { }
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end
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SendVehicleAttackGroup = function()
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if #VehicleAttackGroup < VehicleAttackGroupSize then
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return
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end
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Utils.Do(VehicleAttackGroup, IdleHunt)
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VehicleAttackGroup = { }
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end
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SendSubAttackGroup = function()
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if #SubAttackGroup < SubAttackGroupSize then
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return
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end
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Utils.Do(SubAttackGroup, IdleHunt)
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SubAttackGroup = { }
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end
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ProduceSovietInfantry = function()
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if (Barracks.IsDead or Barracks.Owner ~= USSR) and (BarracksA.IsDead or BarracksA.Owner ~= USSR) then
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return
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end
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USSR.Build({ Utils.Random(InfantryUnits) }, function(units)
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table.insert(InfantryAttackGroup, units[1])
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SendInfantryAttackGroup()
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Trigger.AfterDelay(ProductionInterval, ProduceSovietInfantry)
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end)
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end
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ProduceSovietVehicle = function()
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if WarFactory.IsDead or WarFactory.Owner ~= USSR then
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return
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end
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USSR.Build({ Utils.Random(VehicleUnits) }, function(units)
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table.insert(VehicleAttackGroup, units[1])
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SendVehicleAttackGroup()
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Trigger.AfterDelay(ProductionInterval, ProduceSovietVehicle)
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end)
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end
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ProduceSovietSub = function()
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if SubPen.IsDead or SubPen.Owner ~= USSR then
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return
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end
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USSR.Build(SovietSSType, function(units)
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table.insert(SubAttackGroup, units[1])
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SendSubAttackGroup()
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Trigger.AfterDelay(ProductionInterval, ProduceSovietSub)
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end)
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end
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ProduceAircraft = function()
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if Airfield.IsDead or Airfield.Owner ~= USSR then
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return
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end
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USSR.Build(SovietAircraftType, function(units)
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local yak = units[1]
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Trigger.OnKilled(yak, ProduceAircraft)
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InitializeAttackAircraft(yak, Greece)
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end)
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end
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WTransWaves = function()
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if SubPen.IsDead or SubPen.Owner ~= USSR then
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return
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end
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local way = Utils.Random(WTransWays)
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local units = Utils.Random(WTransUnits)
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local attackUnits = Reinforcements.ReinforceWithTransport(USSR, "lst", units , way, { way[2], way[1] })[2]
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Utils.Do(attackUnits, function(a)
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Trigger.OnAddedToWorld(a, function()
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a.AttackMove(KosyginExtractPoint.Location)
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IdleHunt(a)
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end)
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end)
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Trigger.AfterDelay(DateTime.Minutes(WTransDelays), WTransWaves)
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end
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MMGroupGuardGate = function()
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if not MM1.IsDead then
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MM1.AttackMove(WP78.Location)
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end
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if not MM2.IsDead then
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MM2.AttackMove(WP79.Location)
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end
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if not MM1.IsDead then
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MM3.AttackMove(WP80.Location)
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end
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end
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TankGroupWallGuard = function()
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if not WGTank01.IsDead then
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WGTank01.AttackMove(WP72.Location)
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end
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if not WGTank02.IsDead then
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WGTank02.AttackMove(WP72.Location)
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end
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if not WGV2.IsDead then
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WGV2.AttackMove(WP72.Location)
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end
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end
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Paradrop = function()
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if Airfield.IsDead or Airfield.Owner ~= USSR then
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return
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end
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local aircraft = PowerProxy.TargetParatroopers(KosyginExtractPoint.CenterPosition)
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Utils.Do(aircraft, function(a)
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Trigger.OnPassengerExited(a, function(t, p)
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IdleHunt(p)
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end)
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end)
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Trigger.AfterDelay(DateTime.Minutes(ParadropDelay), Paradrop)
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end
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ActivateAI = function()
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local difficulty = Map.LobbyOption("difficulty")
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WTransUnits = WTransUnits[difficulty]
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WTransDelays = WTransDelays[difficulty]
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SubAttackGroupSize = SubAttackGroupSize[difficulty]
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InfantryUnits = InfantryUnits[difficulty]
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ProductionInterval = ProductionInterval[difficulty]
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ParadropDelay = ParadropDelay[difficulty]
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PowerProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = USSR })
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local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == USSR and self.HasProperty("StartBuildingRepairs") end)
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Utils.Do(buildings, function(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Owner == USSR and building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceAircraft)
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceSovietInfantry)
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceSovietVehicle)
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Trigger.AfterDelay(DateTime.Minutes(4), ProduceSovietSub)
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Trigger.AfterDelay(DateTime.Minutes(5), MMGroupGuardGate)
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Trigger.AfterDelay(DateTime.Minutes(5), TankGroupWallGuard)
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Trigger.AfterDelay(DateTime.Minutes(WTransDelays), WTransWaves)
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Trigger.AfterDelay(DateTime.Minutes(ParadropDelay), Paradrop)
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end
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184
mods/ra/maps/allies-09a/allies09a.lua
Normal file
184
mods/ra/maps/allies-09a/allies09a.lua
Normal file
@@ -0,0 +1,184 @@
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--[[
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Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
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lstReinforcements =
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{
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actors = { "mcv" },
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entryPath = { AlliedMCVEntry.Location, Unload1.Location },
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exitPath = { AlliedMCVEntry.Location }
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}
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ExtractionHelicopterType = "tran.extraction"
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ExtractionPath = { HeliWP01.Location, HeliWP02.Location, HeliWP03.Location }
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Dog5PatrolPath = { WP94.Location, WP93.Location }
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Dog6PatrolPath = { WP90.Location, WP91.Location, WP92.Location, WP91.Location }
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TankGroup10 = { TankGroup101, TankGroup102 }
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TankGroup10PatrolPath = { WP81.Location, WP82.Location, WP83.Location, WP84.Location, WP85.Location, WP84.Location, WP83.Location, WP82.Location }
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HuntDogsGroup = { Dog701, Dog702, Dog703, Dog704, Dog705, Dog706 }
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KosyginType = "gnrl"
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KosyginContacted = false
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MissionAccomplished = function()
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Media.PlaySpeechNotification(Greece, "MissionAccomplished")
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end
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MissionFailed = function()
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Media.PlaySpeechNotification(Greece, "MissionFailed")
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end
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InitialAlliedReinforcements = function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
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Reinforcements.ReinforceWithTransport(Greece, "lst.reinforcement", lstReinforcements.actors, lstReinforcements.entryPath, lstReinforcements.exitPath)
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end)
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end
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RescueFailed = function()
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Media.PlaySpeechNotification(Greece, "ObjectiveNotMet")
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Greece.MarkFailedObjective(KosyginSurviveObjective)
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end
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InitialSovietPatrols = function()
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Dog5.Patrol(Dog5PatrolPath, true, DateTime.Seconds(60))
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Dog6.Patrol(Dog6PatrolPath, true, DateTime.Seconds(90))
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for i = 1, 2 do
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TankGroup10[i].Patrol(TankGroup10PatrolPath, true, DateTime.Seconds(30))
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end
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end
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CreateKosygin = function()
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Greece.MarkCompletedObjective(UseSpyObjective)
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Media.PlaySpeechNotification(Greece, "ObjectiveMet")
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local kosygin = Actor.Create(KosyginType, true, { Location = KosyginSpawnPoint.Location, Owner = Greece })
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Trigger.OnKilled(kosygin, RescueFailed)
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ExtractObjective = Greece.AddObjective("Extract Kosygin and\nget him back to your base.")
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Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(Greece, "TargetFreed") end)
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end
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DogsGuardGates = function()
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if not Dog707.IsDead then
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Dog707.AttackMove(WP89.Location)
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end
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if not Dog708.IsDead then
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Dog708.AttackMove(WP81.Location)
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end
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if not Dog709.IsDead then
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Dog709.AttackMove(WP79.Location)
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end
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end
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InfiltrateForwardCenter = function()
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Trigger.OnInfiltrated(USSRFC, function()
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if not KosyginContacted then
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KosyginContacted = true
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CreateKosygin()
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DogsGuardGates()
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end
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end)
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Trigger.OnKilledOrCaptured(USSRFC, function()
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if not Greece.IsObjectiveCompleted(UseSpyObjective) then
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Greece.MarkFailedObjective(UseSpyObjective)
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end
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end)
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end
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Tick = function()
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USSR.Cash = 5000
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if Greece.HasNoRequiredUnits() then
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USSR.MarkCompletedObjective(USSRObj)
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end
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end
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TriggerHuntKosygin = function()
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Trigger.OnEnteredProximityTrigger(WP79.CenterPosition, WDist.FromCells(4), function(actor, triggerflee)
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if actor.Type == KosyginType then
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Trigger.RemoveProximityTrigger(triggerflee)
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for i = 1, 6 do
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if not HuntDogsGroup[i].IsDead then
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HuntDogsGroup[i].Attack(actor)
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end
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end
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end
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end)
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Trigger.OnEnteredProximityTrigger(WP81.CenterPosition, WDist.FromCells(4), function(actor, triggerflee)
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if actor.Type == KosyginType then
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Trigger.RemoveProximityTrigger(triggerflee)
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for i = 1, 6 do
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if not HuntDogsGroup[i].IsDead then
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HuntDogsGroup[i].Attack(actor)
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end
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end
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end
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end)
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Trigger.OnEnteredProximityTrigger(WP89.CenterPosition, WDist.FromCells(4), function(actor, triggerflee)
|
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if actor.Type == KosyginType then
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Trigger.RemoveProximityTrigger(triggerflee)
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for i = 1, 6 do
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if not HuntDogsGroup[i].IsDead then
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HuntDogsGroup[i].Attack(actor)
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end
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end
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end
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end)
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end
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|
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TriggerRevealUSSRBase = function()
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Trigger.OnEnteredProximityTrigger(LowerBaseWP.CenterPosition, WDist.FromCells(10), function(a, id)
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if a.Owner == Greece then
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Trigger.RemoveProximityTrigger(id)
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local cam = Actor.Create("Camera", true, { Owner = Greece, Location = RevealLowerBase.Location })
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Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
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end
|
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end)
|
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end
|
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|
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TriggerRevealUSSRFC = function()
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Trigger.OnEnteredProximityTrigger(UpperBaseWP.CenterPosition, WDist.FromCells(10), function(a, id)
|
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if a.Owner == Greece then
|
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Trigger.RemoveProximityTrigger(id)
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local cam = Actor.Create("Camera", true, { Owner = Greece, Location = KosyginSpawnPoint.Location })
|
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Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
|
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end
|
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end)
|
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end
|
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|
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TriggerExtractKosygin = function()
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Trigger.OnEnteredProximityTrigger(KosyginExtractPoint.CenterPosition, WDist.FromCells(10), function(actor, triggerflee)
|
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if actor.Type == KosyginType then
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Reinforcements.ReinforceWithTransport(Greece, ExtractionHelicopterType, nil, ExtractionPath)
|
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Trigger.RemoveProximityTrigger(triggerflee)
|
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Trigger.AfterDelay(DateTime.Seconds(10), function()
|
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Greece.MarkCompletedObjective(KosyginSurviveObjective)
|
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Greece.MarkCompletedObjective(ExtractObjective)
|
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Media.PlaySpeechNotification(Greece, "ObjectiveMet")
|
||||
end)
|
||||
end
|
||||
end)
|
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end
|
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|
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WorldLoaded = function()
|
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Greece = Player.GetPlayer("Greece")
|
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USSR = Player.GetPlayer("USSR")
|
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Camera.Position = DefaultCameraPosition.CenterPosition
|
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UseSpyObjective = Greece.AddObjective("Infiltrate the Soviet command center and\ncontact Kosygin.")
|
||||
KosyginSurviveObjective = Greece.AddObjective("Kosygin must survive.")
|
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USSRObj = USSR.AddObjective("Eliminate all Allied forces.")
|
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Trigger.OnPlayerLost(Greece, MissionFailed)
|
||||
Trigger.OnPlayerWon(Greece, MissionAccomplished)
|
||||
InitialAlliedReinforcements()
|
||||
InfiltrateForwardCenter()
|
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InitialSovietPatrols()
|
||||
TriggerRevealUSSRBase()
|
||||
TriggerRevealUSSRFC()
|
||||
TriggerExtractKosygin()
|
||||
TriggerHuntKosygin()
|
||||
ActivateAI()
|
||||
end
|
||||
BIN
mods/ra/maps/allies-09a/map.bin
Normal file
BIN
mods/ra/maps/allies-09a/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/allies-09a/map.png
Normal file
BIN
mods/ra/maps/allies-09a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
975
mods/ra/maps/allies-09a/map.yaml
Normal file
975
mods/ra/maps/allies-09a/map.yaml
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@@ -0,0 +1,975 @@
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||||
MapFormat: 11
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 09a: Evacuate Kosygin
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
|
||||
MapSize: 86,72
|
||||
|
||||
Bounds: 1,1,84,70
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
Bot: campaign
|
||||
Faction: soviet
|
||||
Color: FF1400
|
||||
Enemies: Greece
|
||||
PlayerReference@Greece:
|
||||
Name: Greece
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: allies
|
||||
LockColor: True
|
||||
Color: E2E6F5
|
||||
Enemies: USSR
|
||||
|
||||
Actors:
|
||||
Actor0: t17
|
||||
Owner: Neutral
|
||||
Location: 18,21
|
||||
Health: 100
|
||||
Actor1: tc02
|
||||
Owner: Neutral
|
||||
Location: 7,33
|
||||
Actor2: tc04
|
||||
Owner: Neutral
|
||||
Location: 1,28
|
||||
Actor3: t08
|
||||
Owner: Neutral
|
||||
Location: 6,29
|
||||
Actor4: tc04
|
||||
Owner: Neutral
|
||||
Location: 9,27
|
||||
Health: 100
|
||||
Actor5: tc05
|
||||
Owner: Neutral
|
||||
Location: 12,27
|
||||
Actor6: tc03
|
||||
Owner: Neutral
|
||||
Location: 11,29
|
||||
Actor7: tc05
|
||||
Owner: Neutral
|
||||
Location: 67,11
|
||||
Actor8: t16
|
||||
Owner: Neutral
|
||||
Location: 73,10
|
||||
Actor9: t12
|
||||
Owner: Neutral
|
||||
Location: 67,8
|
||||
Actor10: t02
|
||||
Owner: Neutral
|
||||
Location: 67,4
|
||||
Actor11: t17
|
||||
Owner: Neutral
|
||||
Location: 69,1
|
||||
Actor12: t14
|
||||
Owner: Neutral
|
||||
Location: 71,3
|
||||
Actor13: t03
|
||||
Owner: Neutral
|
||||
Location: 72,7
|
||||
Actor14: t12
|
||||
Owner: Neutral
|
||||
Location: 59,19
|
||||
Actor15: mine
|
||||
Owner: Neutral
|
||||
Location: 69,57
|
||||
Actor16: t08
|
||||
Owner: Neutral
|
||||
Location: 65,52
|
||||
Actor17: tc02
|
||||
Owner: Neutral
|
||||
Location: 61,50
|
||||
Actor18: t07
|
||||
Owner: Neutral
|
||||
Location: 60,53
|
||||
Actor19: tc01
|
||||
Owner: Neutral
|
||||
Location: 55,53
|
||||
Actor20: mine
|
||||
Owner: Neutral
|
||||
Location: 43,58
|
||||
Actor21: t10
|
||||
Owner: Neutral
|
||||
Location: 29,63
|
||||
Actor22: t08
|
||||
Owner: Neutral
|
||||
Location: 28,63
|
||||
Actor23: t07
|
||||
Owner: Neutral
|
||||
Location: 30,62
|
||||
Actor24: tc05
|
||||
Owner: Neutral
|
||||
Location: 22,49
|
||||
Actor25: tc04
|
||||
Owner: Neutral
|
||||
Location: 25,49
|
||||
Actor26: tc03
|
||||
Owner: Neutral
|
||||
Location: 11,58
|
||||
Actor28: tc02
|
||||
Owner: Neutral
|
||||
Location: 13,60
|
||||
Actor30: t11
|
||||
Owner: Neutral
|
||||
Location: 12,59
|
||||
Actor29: tc01
|
||||
Owner: Neutral
|
||||
Location: 15,61
|
||||
Actor31: tc04
|
||||
Owner: Neutral
|
||||
Location: 22,27
|
||||
Health: 100
|
||||
Actor32: tc04
|
||||
Owner: Neutral
|
||||
Location: 19,31
|
||||
Actor33: tc03
|
||||
Owner: Neutral
|
||||
Location: 24,31
|
||||
Actor34: tc04
|
||||
Owner: Neutral
|
||||
Location: 26,31
|
||||
Actor35: t10
|
||||
Owner: Neutral
|
||||
Location: 26,28
|
||||
Actor36: tc02
|
||||
Owner: Neutral
|
||||
Location: 31,25
|
||||
Health: 100
|
||||
Actor37: tc01
|
||||
Owner: Neutral
|
||||
Location: 46,36
|
||||
Actor38: t11
|
||||
Owner: Neutral
|
||||
Location: 44,35
|
||||
Actor39: t16
|
||||
Owner: Neutral
|
||||
Location: 48,35
|
||||
Actor40: t11
|
||||
Owner: Neutral
|
||||
Location: 45,31
|
||||
Actor41: t13
|
||||
Owner: Neutral
|
||||
Location: 41,27
|
||||
Actor42: tc05
|
||||
Owner: Neutral
|
||||
Location: 35,38
|
||||
Actor43: tc01
|
||||
Owner: Neutral
|
||||
Location: 33,39
|
||||
Actor44: tc02
|
||||
Owner: Neutral
|
||||
Location: 38,37
|
||||
Actor46: t17
|
||||
Owner: Neutral
|
||||
Location: 38,31
|
||||
Actor47: t15
|
||||
Owner: Neutral
|
||||
Location: 35,31
|
||||
Actor48: t16
|
||||
Owner: Neutral
|
||||
Location: 38,29
|
||||
Actor49: brik
|
||||
Owner: USSR
|
||||
Location: 1,1
|
||||
Actor50: brik
|
||||
Owner: USSR
|
||||
Location: 1,1
|
||||
Actor51: brik
|
||||
Owner: USSR
|
||||
Location: 1,2
|
||||
Actor52: brik
|
||||
Owner: USSR
|
||||
Location: 1,3
|
||||
Actor53: brik
|
||||
Owner: USSR
|
||||
Location: 1,4
|
||||
Actor54: brik
|
||||
Owner: USSR
|
||||
Location: 1,5
|
||||
Actor55: brik
|
||||
Owner: USSR
|
||||
Location: 1,6
|
||||
Actor56: brik
|
||||
Owner: USSR
|
||||
Location: 1,7
|
||||
Actor57: brik
|
||||
Owner: USSR
|
||||
Location: 1,8
|
||||
Actor58: brik
|
||||
Owner: USSR
|
||||
Location: 1,10
|
||||
Actor59: brik
|
||||
Owner: USSR
|
||||
Location: 1,9
|
||||
Actor60: brik
|
||||
Owner: USSR
|
||||
Location: 1,11
|
||||
Actor61: brik
|
||||
Owner: USSR
|
||||
Location: 1,12
|
||||
Actor62: brik
|
||||
Owner: USSR
|
||||
Location: 1,13
|
||||
Actor63: brik
|
||||
Owner: USSR
|
||||
Location: 1,14
|
||||
Actor64: brik
|
||||
Owner: USSR
|
||||
Location: 1,15
|
||||
Actor65: brik
|
||||
Owner: USSR
|
||||
Location: 1,16
|
||||
Actor66: brik
|
||||
Owner: USSR
|
||||
Location: 1,17
|
||||
Actor67: brik
|
||||
Owner: USSR
|
||||
Location: 1,18
|
||||
Actor68: brik
|
||||
Owner: USSR
|
||||
Location: 1,19
|
||||
Actor69: brik
|
||||
Owner: USSR
|
||||
Location: 2,19
|
||||
Actor76: brik
|
||||
Owner: USSR
|
||||
Location: 8,19
|
||||
Actor77: brik
|
||||
Owner: USSR
|
||||
Location: 9,19
|
||||
Actor81: brik
|
||||
Owner: USSR
|
||||
Location: 24,19
|
||||
Actor82: brik
|
||||
Owner: USSR
|
||||
Location: 23,19
|
||||
Actor83: brik
|
||||
Owner: USSR
|
||||
Location: 24,20
|
||||
Actor84: brik
|
||||
Owner: USSR
|
||||
Location: 23,20
|
||||
Actor85: brik
|
||||
Owner: USSR
|
||||
Location: 22,20
|
||||
Actor86: brik
|
||||
Owner: USSR
|
||||
Location: 21,20
|
||||
Actor87: brik
|
||||
Owner: USSR
|
||||
Location: 20,20
|
||||
Actor88: brik
|
||||
Owner: USSR
|
||||
Location: 19,20
|
||||
Actor89: brik
|
||||
Owner: USSR
|
||||
Location: 18,20
|
||||
Actor90: brik
|
||||
Owner: USSR
|
||||
Location: 17,20
|
||||
Actor91: brik
|
||||
Owner: USSR
|
||||
Location: 17,19
|
||||
Actor92: brik
|
||||
Owner: USSR
|
||||
Location: 18,19
|
||||
Actor93: brik
|
||||
Owner: USSR
|
||||
Location: 27,10
|
||||
Actor94: brik
|
||||
Owner: USSR
|
||||
Location: 27,9
|
||||
Actor95: brik
|
||||
Owner: USSR
|
||||
Location: 26,10
|
||||
Actor96: brik
|
||||
Owner: USSR
|
||||
Location: 26,9
|
||||
Actor97: brik
|
||||
Owner: USSR
|
||||
Location: 26,8
|
||||
Actor98: brik
|
||||
Owner: USSR
|
||||
Location: 27,8
|
||||
Actor99: brik
|
||||
Owner: USSR
|
||||
Location: 26,7
|
||||
Actor100: brik
|
||||
Owner: USSR
|
||||
Location: 27,7
|
||||
Actor101: brik
|
||||
Owner: USSR
|
||||
Location: 26,1
|
||||
Actor102: brik
|
||||
Owner: USSR
|
||||
Location: 26,2
|
||||
Actor103: brik
|
||||
Owner: USSR
|
||||
Location: 27,1
|
||||
Actor104: brik
|
||||
Owner: USSR
|
||||
Location: 27,2
|
||||
Actor105: brik
|
||||
Owner: USSR
|
||||
Location: 25,1
|
||||
Actor106: brik
|
||||
Owner: USSR
|
||||
Location: 24,1
|
||||
Actor107: brik
|
||||
Owner: USSR
|
||||
Location: 23,1
|
||||
Actor108: brik
|
||||
Owner: USSR
|
||||
Location: 23,1
|
||||
Actor109: brik
|
||||
Owner: USSR
|
||||
Location: 22,1
|
||||
Actor110: brik
|
||||
Owner: USSR
|
||||
Location: 21,1
|
||||
Actor111: brik
|
||||
Owner: USSR
|
||||
Location: 20,1
|
||||
Actor112: brik
|
||||
Owner: USSR
|
||||
Location: 20,1
|
||||
Actor113: brik
|
||||
Owner: USSR
|
||||
Location: 19,1
|
||||
Actor114: brik
|
||||
Owner: USSR
|
||||
Location: 18,1
|
||||
Actor115: brik
|
||||
Owner: USSR
|
||||
Location: 17,1
|
||||
Actor116: brik
|
||||
Owner: USSR
|
||||
Location: 17,1
|
||||
Actor117: brik
|
||||
Owner: USSR
|
||||
Location: 16,1
|
||||
Actor118: brik
|
||||
Owner: USSR
|
||||
Location: 15,1
|
||||
Actor119: brik
|
||||
Owner: USSR
|
||||
Location: 14,1
|
||||
Actor120: brik
|
||||
Owner: USSR
|
||||
Location: 13,1
|
||||
Actor121: brik
|
||||
Owner: USSR
|
||||
Location: 12,1
|
||||
Actor122: brik
|
||||
Owner: USSR
|
||||
Location: 11,1
|
||||
Actor123: brik
|
||||
Owner: USSR
|
||||
Location: 10,1
|
||||
Actor124: brik
|
||||
Owner: USSR
|
||||
Location: 9,1
|
||||
Actor125: brik
|
||||
Owner: USSR
|
||||
Location: 8,1
|
||||
Actor126: brik
|
||||
Owner: USSR
|
||||
Location: 7,1
|
||||
Actor127: brik
|
||||
Owner: USSR
|
||||
Location: 7,1
|
||||
Actor128: brik
|
||||
Owner: USSR
|
||||
Location: 6,1
|
||||
Actor129: brik
|
||||
Owner: USSR
|
||||
Location: 6,1
|
||||
Actor130: brik
|
||||
Owner: USSR
|
||||
Location: 4,1
|
||||
Actor131: brik
|
||||
Owner: USSR
|
||||
Location: 5,1
|
||||
Actor132: brik
|
||||
Owner: USSR
|
||||
Location: 3,1
|
||||
Actor133: brik
|
||||
Owner: USSR
|
||||
Location: 2,1
|
||||
Actor134: fenc
|
||||
Owner: USSR
|
||||
Location: 2,2
|
||||
Health: 100
|
||||
Actor135: fenc
|
||||
Owner: USSR
|
||||
Location: 3,2
|
||||
Actor136: fenc
|
||||
Owner: USSR
|
||||
Location: 4,2
|
||||
Actor137: fenc
|
||||
Owner: USSR
|
||||
Location: 5,2
|
||||
Actor138: fenc
|
||||
Owner: USSR
|
||||
Location: 5,3
|
||||
Actor139: fenc
|
||||
Owner: USSR
|
||||
Location: 2,3
|
||||
Actor140: fenc
|
||||
Owner: USSR
|
||||
Location: 2,4
|
||||
Actor141: fenc
|
||||
Owner: USSR
|
||||
Location: 2,4
|
||||
Actor142: fenc
|
||||
Owner: USSR
|
||||
Location: 2,5
|
||||
Actor143: fenc
|
||||
Owner: USSR
|
||||
Location: 3,5
|
||||
Dog703: dog
|
||||
Location: 4,3
|
||||
SubCell: 3
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Owner: USSR
|
||||
Dog702: dog
|
||||
Location: 3,3
|
||||
SubCell: 3
|
||||
Owner: USSR
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Dog706: dog
|
||||
Location: 4,4
|
||||
SubCell: 3
|
||||
Owner: USSR
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Dog705: dog
|
||||
Location: 3,4
|
||||
SubCell: 3
|
||||
Owner: USSR
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Dog704: dog
|
||||
Location: 4,4
|
||||
SubCell: 1
|
||||
Owner: USSR
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Dog701: dog
|
||||
SubCell: 1
|
||||
Location: 3,3
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Owner: USSR
|
||||
Actor150: apwr
|
||||
Owner: USSR
|
||||
Location: 6,2
|
||||
Actor151: apwr
|
||||
Owner: USSR
|
||||
Location: 9,2
|
||||
Kennel: kenn
|
||||
Owner: USSR
|
||||
Location: 12,2
|
||||
Actor153: apwr
|
||||
Owner: USSR
|
||||
Location: 22,2
|
||||
Actor154: apwr
|
||||
Owner: USSR
|
||||
Location: 19,2
|
||||
Actor155: stek
|
||||
Owner: USSR
|
||||
Location: 16,1
|
||||
Actor156: apwr
|
||||
Owner: USSR
|
||||
Location: 6,6
|
||||
Actor157: fact
|
||||
Owner: USSR
|
||||
Location: 6,9
|
||||
Airfield: afld
|
||||
Owner: USSR
|
||||
Location: 2,10
|
||||
Actor161: proc
|
||||
Owner: USSR
|
||||
Location: 23,7
|
||||
Actor171: fenc
|
||||
Owner: USSR
|
||||
Location: 18,18
|
||||
Actor172: fenc
|
||||
Owner: USSR
|
||||
Location: 17,18
|
||||
Actor173: fenc
|
||||
Owner: USSR
|
||||
Location: 16,18
|
||||
Actor174: fenc
|
||||
Owner: USSR
|
||||
Location: 16,18
|
||||
Actor175: fenc
|
||||
Owner: USSR
|
||||
Location: 15,18
|
||||
Actor176: fenc
|
||||
Owner: USSR
|
||||
Location: 15,17
|
||||
Actor177: brik
|
||||
Owner: USSR
|
||||
Location: 1,20
|
||||
Actor178: brik
|
||||
Owner: USSR
|
||||
Location: 2,20
|
||||
Actor179: brik
|
||||
Owner: USSR
|
||||
Location: 3,20
|
||||
Actor180: brik
|
||||
Owner: USSR
|
||||
Location: 4,20
|
||||
Actor181: brik
|
||||
Owner: USSR
|
||||
Location: 5,20
|
||||
Actor182: brik
|
||||
Owner: USSR
|
||||
Location: 6,20
|
||||
Actor183: brik
|
||||
Owner: USSR
|
||||
Location: 6,20
|
||||
Actor184: brik
|
||||
Owner: USSR
|
||||
Location: 7,20
|
||||
Actor185: brik
|
||||
Owner: USSR
|
||||
Location: 8,20
|
||||
Actor186: brik
|
||||
Owner: USSR
|
||||
Location: 9,20
|
||||
Actor187: tsla
|
||||
Owner: USSR
|
||||
Location: 9,17
|
||||
Actor188: ftur
|
||||
Owner: USSR
|
||||
TurretFacing: 384
|
||||
Location: 10,17
|
||||
Actor189: fenc
|
||||
Owner: USSR
|
||||
Location: 11,17
|
||||
Actor190: fenc
|
||||
Owner: USSR
|
||||
Location: 8,18
|
||||
Actor191: fenc
|
||||
Owner: USSR
|
||||
Location: 9,18
|
||||
Actor192: fenc
|
||||
Owner: USSR
|
||||
Location: 10,18
|
||||
Actor193: fenc
|
||||
Owner: USSR
|
||||
Location: 11,18
|
||||
Actor194: apwr
|
||||
Owner: USSR
|
||||
Location: 7,14
|
||||
Actor195: apwr
|
||||
Owner: USSR
|
||||
Location: 2,14
|
||||
Actor196: ftur
|
||||
Owner: USSR
|
||||
TurretFacing: 384
|
||||
Location: 16,17
|
||||
Actor197: tsla
|
||||
Owner: USSR
|
||||
Location: 17,17
|
||||
Actor199: fenc
|
||||
Owner: USSR
|
||||
Location: 24,18
|
||||
Actor200: fenc
|
||||
Owner: USSR
|
||||
Location: 24,17
|
||||
Actor201: fenc
|
||||
Owner: USSR
|
||||
Location: 24,16
|
||||
Actor202: fenc
|
||||
Owner: USSR
|
||||
Location: 23,18
|
||||
Actor203: fenc
|
||||
Owner: USSR
|
||||
Location: 22,18
|
||||
Actor204: fenc
|
||||
Owner: USSR
|
||||
Location: 21,18
|
||||
Actor205: fenc
|
||||
Owner: USSR
|
||||
Location: 21,17
|
||||
Actor206: fenc
|
||||
Owner: USSR
|
||||
Location: 21,16
|
||||
Dog709: dog
|
||||
Location: 22,17
|
||||
SubCell: 3
|
||||
Owner: USSR
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Dog710: dog
|
||||
Location: 23,17
|
||||
SubCell: 3
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Owner: USSR
|
||||
Dog708: dog
|
||||
Location: 23,16
|
||||
SubCell: 3
|
||||
Owner: USSR
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Dog707: dog
|
||||
Location: 22,16
|
||||
SubCell: 3
|
||||
Owner: USSR
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Actor211: tsla
|
||||
Owner: USSR
|
||||
Location: 37,15
|
||||
Actor212: ftur
|
||||
Owner: USSR
|
||||
TurretFacing: 384
|
||||
Location: 29,17
|
||||
Actor213: ftur
|
||||
Owner: USSR
|
||||
TurretFacing: 384
|
||||
Location: 29,13
|
||||
Actor214: kenn
|
||||
Owner: USSR
|
||||
Location: 26,11
|
||||
Actor215: dome
|
||||
Owner: USSR
|
||||
Location: 22,12
|
||||
Barracks: barr
|
||||
Owner: USSR
|
||||
Location: 17,12
|
||||
Health: 100
|
||||
BarracksA: barr
|
||||
Owner: USSR
|
||||
Location: 20,7
|
||||
Health: 100
|
||||
Actor218: tsla
|
||||
Owner: USSR
|
||||
Location: 30,4
|
||||
WarFactory: weap
|
||||
Owner: USSR
|
||||
Location: 12,9
|
||||
Health: 100
|
||||
USSRFC: fcom
|
||||
Owner: USSR
|
||||
Location: 13,4
|
||||
SubPen: spen
|
||||
Owner: USSR
|
||||
Location: 33,10
|
||||
Actor222: ss
|
||||
Owner: USSR
|
||||
Location: 57,13
|
||||
Facing: 612
|
||||
Actor223: ss
|
||||
Owner: USSR
|
||||
Location: 58,13
|
||||
Facing: 632
|
||||
Actor224: ss
|
||||
Owner: USSR
|
||||
Location: 60,13
|
||||
Facing: 652
|
||||
Actor225: ss
|
||||
Owner: USSR
|
||||
Location: 61,12
|
||||
Facing: 668
|
||||
Actor226: ss
|
||||
Owner: USSR
|
||||
Location: 60,11
|
||||
Facing: 632
|
||||
Actor227: harv
|
||||
Owner: USSR
|
||||
Location: 39,3
|
||||
Facing: 0
|
||||
TankGroup101: 3tnk
|
||||
Owner: USSR
|
||||
Location: 27,3
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 753
|
||||
TankGroup102: 3tnk
|
||||
Owner: USSR
|
||||
Location: 28,4
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 761
|
||||
Actor230: dog
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 26,3
|
||||
Health: 100
|
||||
Facing: 716
|
||||
Actor231: dog
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 26,5
|
||||
Health: 100
|
||||
Facing: 769
|
||||
Actor232: e1
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 25,4
|
||||
Health: 100
|
||||
Facing: 756
|
||||
TurretFacing: 756
|
||||
Actor233: v2rl
|
||||
Owner: USSR
|
||||
Location: 19,6
|
||||
Health: 100
|
||||
Facing: 531
|
||||
Actor234: v2rl
|
||||
Owner: USSR
|
||||
Location: 17,8
|
||||
Health: 100
|
||||
Facing: 515
|
||||
Actor235: 3tnk
|
||||
Owner: USSR
|
||||
Location: 18,7
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 507
|
||||
WGV2: v2rl
|
||||
Owner: USSR
|
||||
Location: 9,5
|
||||
Health: 100
|
||||
Facing: 504
|
||||
Actor237: v2rl
|
||||
Owner: USSR
|
||||
Location: 11,7
|
||||
Health: 100
|
||||
Facing: 520
|
||||
Actor238: 3tnk
|
||||
Owner: USSR
|
||||
Location: 10,6
|
||||
Health: 100
|
||||
Facing: 512
|
||||
TurretFacing: 0
|
||||
MM2: 4tnk
|
||||
Owner: USSR
|
||||
Location: 13,13
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 528
|
||||
MM1: 4tnk
|
||||
Owner: USSR
|
||||
Location: 12,15
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 508
|
||||
MM3: 4tnk
|
||||
Owner: USSR
|
||||
Location: 14,15
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 528
|
||||
WGTank01: 3tnk
|
||||
Owner: USSR
|
||||
Location: 5,12
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 604
|
||||
WGTank02: 3tnk
|
||||
Owner: USSR
|
||||
Location: 6,16
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 636
|
||||
Actor244: dog
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 12,22
|
||||
Health: 100
|
||||
Facing: 539
|
||||
Actor245: dog
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 14,22
|
||||
Health: 100
|
||||
Facing: 507
|
||||
Actor246: e1
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 13,21
|
||||
Health: 100
|
||||
Facing: 384
|
||||
TurretFacing: 384
|
||||
Actor247: 3tnk
|
||||
Owner: USSR
|
||||
Location: 18,16
|
||||
Health: 100
|
||||
Facing: 384
|
||||
TurretFacing: 0
|
||||
Actor248: 3tnk
|
||||
Owner: USSR
|
||||
Location: 15,2
|
||||
TurretFacing: 0
|
||||
Health: 100
|
||||
Facing: 523
|
||||
Actor249: e1
|
||||
Owner: Greece
|
||||
SubCell: 3
|
||||
Location: 17,60
|
||||
Health: 100
|
||||
Facing: 634
|
||||
TurretFacing: 634
|
||||
Actor250: e1
|
||||
Owner: Greece
|
||||
SubCell: 3
|
||||
Location: 23,62
|
||||
Health: 100
|
||||
TurretFacing: 29
|
||||
Facing: 29
|
||||
AlliedMCVEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 19,70
|
||||
Unload1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 19,63
|
||||
DefaultCameraPosition: waypoint
|
||||
Owner: Neutral
|
||||
Location: 21,60
|
||||
HeliLandZone: waypoint
|
||||
Owner: Neutral
|
||||
Location: 21,62
|
||||
KosyginSpawnPoint: waypoint
|
||||
Owner: Neutral
|
||||
Location: 14,6
|
||||
KosyginExtractPoint: waypoint
|
||||
Owner: Neutral
|
||||
Location: 25,57
|
||||
HeliWP01: waypoint
|
||||
Owner: Neutral
|
||||
Location: 58,70
|
||||
HeliWP02: waypoint
|
||||
Owner: Neutral
|
||||
Location: 58,66
|
||||
HeliWP03: waypoint
|
||||
Owner: Neutral
|
||||
Location: 16,55
|
||||
LowerBaseWP: waypoint
|
||||
Owner: Neutral
|
||||
Location: 13,25
|
||||
USSRUnload1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 53,53
|
||||
USSRRFEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 80,1
|
||||
RevealLowerBase: waypoint
|
||||
Owner: Neutral
|
||||
Location: 13,19
|
||||
Harbor: waypoint
|
||||
Owner: Neutral
|
||||
Location: 22,43
|
||||
USSRUnload2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 55,63
|
||||
WP92: waypoint
|
||||
Owner: Neutral
|
||||
Location: 20,31
|
||||
WP91: waypoint
|
||||
Owner: Neutral
|
||||
Location: 22,27
|
||||
WP90: waypoint
|
||||
Owner: Neutral
|
||||
Location: 31,25
|
||||
Dog6: dog
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 22,31
|
||||
Health: 100
|
||||
Facing: 384
|
||||
Dog5: dog
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Location: 10,25
|
||||
Health: 100
|
||||
Facing: 384
|
||||
WP93: waypoint
|
||||
Owner: Neutral
|
||||
Location: 9,27
|
||||
WP94: waypoint
|
||||
Owner: Neutral
|
||||
Location: 1,28
|
||||
WP88: waypoint
|
||||
Owner: Neutral
|
||||
Location: 13,23
|
||||
WP81: waypoint
|
||||
Owner: Neutral
|
||||
Location: 27,4
|
||||
WP82: waypoint
|
||||
Owner: Neutral
|
||||
Location: 37,4
|
||||
WP83: waypoint
|
||||
Owner: Neutral
|
||||
Location: 46,8
|
||||
WP84: waypoint
|
||||
Owner: Neutral
|
||||
Location: 52,11
|
||||
WP85: waypoint
|
||||
Owner: Neutral
|
||||
Location: 60,2
|
||||
WP89: waypoint
|
||||
Owner: Neutral
|
||||
Location: 30,15
|
||||
WP79: waypoint
|
||||
Owner: Neutral
|
||||
Location: 13,18
|
||||
WP78: waypoint
|
||||
Owner: Neutral
|
||||
Location: 12,18
|
||||
WP80: waypoint
|
||||
Owner: Neutral
|
||||
Location: 14,18
|
||||
WPHNTG: waypoint
|
||||
Owner: Neutral
|
||||
Location: 15,9
|
||||
WP4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 19,13
|
||||
WP76: waypoint
|
||||
Owner: Neutral
|
||||
Location: 56,7
|
||||
WP72: waypoint
|
||||
Owner: Neutral
|
||||
Location: 5,18
|
||||
WP18: waypoint
|
||||
Owner: Neutral
|
||||
Location: 42,9
|
||||
WP17: waypoint
|
||||
Owner: Neutral
|
||||
Location: 47,12
|
||||
UpperBaseWP: waypoint
|
||||
Owner: Neutral
|
||||
Location: 13,8
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Weapons: weapons.yaml
|
||||
148
mods/ra/maps/allies-09a/rules.yaml
Normal file
148
mods/ra/maps/allies-09a/rules.yaml
Normal file
@@ -0,0 +1,148 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 10000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, allies09a.lua, allies09a-AI.lua
|
||||
MissionData:
|
||||
Briefing: One of Stalin's top atomic strategists, Vladimir Kosygin, wishes to defect. His knowledge of Stalin's atomic strategies is invaluable to us. We will extract him from the Riga compound where he is stationed.\n\nUse a spy to infiltrate the Soviet command center and contact Kosygin. Once he is out of the building, guide him back to your base any way you can.
|
||||
StartVideo:
|
||||
WinVideo:
|
||||
LossVideo:
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: normal
|
||||
|
||||
LST.Reinforcement:
|
||||
Inherits: LST
|
||||
RejectsOrders:
|
||||
-Buildable:
|
||||
-Selectable:
|
||||
RenderSprites:
|
||||
Image: lst
|
||||
Interactable:
|
||||
|
||||
TRAN.Extraction:
|
||||
Inherits: TRAN
|
||||
RejectsOrders:
|
||||
-Selectable:
|
||||
RenderSprites:
|
||||
Image: tran
|
||||
Interactable:
|
||||
|
||||
powerproxy.paratroopers:
|
||||
ParatroopersPower:
|
||||
DropItems: E1,E1,E1,E2,E2
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRUK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MRJ:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
3TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
V2RL:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
4TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
QTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
STEK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
PDOX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
IRON:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSLO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MECH:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
THF:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7.noautotarget:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MIG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CA:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSUB:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FCOM:
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
|
||||
GNRL:
|
||||
Targetable:
|
||||
TargetTypes: Kosygin
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
InitialStanceAI: HoldFire
|
||||
|
||||
DOG:
|
||||
AutoTargetPriority@DEFAULT:
|
||||
ValidTargets: Infantry, Kosygin
|
||||
4
mods/ra/maps/allies-09a/weapons.yaml
Normal file
4
mods/ra/maps/allies-09a/weapons.yaml
Normal file
@@ -0,0 +1,4 @@
|
||||
DogJaw:
|
||||
ValidTargets: Infantry, Kosygin
|
||||
Warhead@1Dam: TargetDamage
|
||||
ValidTargets: Infantry, Kosygin
|
||||
Reference in New Issue
Block a user