mouse selection works. multiselect still to come.
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@@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using IjwFramework.Types;
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using System.Drawing;
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namespace OpenRa.Game
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{
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@@ -25,15 +27,10 @@ namespace OpenRa.Game
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float2? dragStart, dragEnd;
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public void HandleMouseInput(MouseInput mi)
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{
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var xy = GetWorldPos(mi);
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
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{
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var xy = GetWorldPos(mi);
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if (orderGenerator != null)
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orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y)).Apply(game);
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else { dragStart = dragEnd = xy; }
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// todo: route all orders through netcode
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dragStart = dragEnd = xy;
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}
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
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@@ -43,13 +40,9 @@ namespace OpenRa.Game
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
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{
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if (dragStart.HasValue && !(dragStart.Value == GetWorldPos(mi)))
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{
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/* finalize drag selection */
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}
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orderGenerator = FindUnit(dragStart.Value, xy); /* band-box select */
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else
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{
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/* finalize click selection */
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}
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orderGenerator = FindUnit(xy, xy); /* click select */
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dragStart = dragEnd = null;
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}
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@@ -61,7 +54,29 @@ namespace OpenRa.Game
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}
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if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
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orderGenerator = null;
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if (orderGenerator != null)
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orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y)).Apply(game);
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}
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public IOrderGenerator FindUnit(float2 a, float2 b)
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{
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a = 24 * a; b = 24 * b;
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var min = new float2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y));
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var max = new float2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y));
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var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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return game.world.Actors.OfType<Unit>()
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.Where(x => (x.owner == game.LocalPlayer) && (x.Bounds.IntersectsWith(rect)))
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.FirstOrDefault();
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}
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public Pair<float2, float2>? SelectionBox()
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{
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if (dragStart == null || dragEnd == null)
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return null;
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return Pair.New(24 * dragStart.Value, 24 * dragEnd.Value);
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}
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}
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}
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@@ -74,6 +74,19 @@ namespace OpenRa.Game.Graphics
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lineRenderer.DrawLine(XY, XY + new float2(-4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(XY, XY + new float2(0, -4), Color.White, Color.White);
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}
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var selbox = world.game.controller.SelectionBox();
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if (selbox != null)
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{
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var a = selbox.Value.First;
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var b = new float2(selbox.Value.Second.X - a.X, 0);
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var c = new float2(0, selbox.Value.Second.Y - a.Y);
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lineRenderer.DrawLine(a, a + b, Color.White, Color.White);
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lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
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lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
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lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
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}
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lineRenderer.Flush();
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}
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@@ -115,6 +115,15 @@ namespace OpenRa.Game
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}
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public float2 SelectedSize { get { return this.CurrentImages.First().First.size; } }
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public System.Drawing.RectangleF Bounds
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{
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get
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{
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var size = SelectedSize;
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var loc = CenterLocation - 0.5f * size;
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return new System.Drawing.RectangleF(loc.X, loc.Y, size.X, size.Y);
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}
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}
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}
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class TurretedUnit : Unit
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