Remove legacy tag rendering.
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@@ -35,7 +35,6 @@ namespace OpenRA.Traits
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// depends on the order of pips in WorldRenderer.cs!
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public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue, Ammo, AmmoEmpty }
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public enum TagType { None }
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[Flags]
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public enum Stance
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@@ -250,7 +249,6 @@ namespace OpenRA.Traits
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public interface ILoadsPlayerPalettes { void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor playerColor, bool replaceExisting); }
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public interface IPaletteModifier { void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> b); }
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public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
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public interface ITags { IEnumerable<TagType> GetTags(); }
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public interface ISelectionBar { float GetValue(); Color GetColor(); }
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public interface IPositionableInfo : ITraitInfo { }
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