Remove legacy tag rendering.

This commit is contained in:
Paul Chote
2015-12-13 18:52:10 +00:00
parent 5b017cee58
commit 409a0052ca
2 changed files with 0 additions and 30 deletions

View File

@@ -35,7 +35,6 @@ namespace OpenRA.Traits
// depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue, Ammo, AmmoEmpty }
public enum TagType { None }
[Flags]
public enum Stance
@@ -250,7 +249,6 @@ namespace OpenRA.Traits
public interface ILoadsPlayerPalettes { void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor playerColor, bool replaceExisting); }
public interface IPaletteModifier { void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> b); }
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
public interface ITags { IEnumerable<TagType> GetTags(); }
public interface ISelectionBar { float GetValue(); Color GetColor(); }
public interface IPositionableInfo : ITraitInfo { }