Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors. Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation for future engine changes. Add descriptions and CrushedByFriendlies to Crushable. Adapt code to factor in whether the palette is a player palette.
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@@ -209,7 +209,7 @@
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<Compile Include="Crates\RevealMapCrateAction.cs" />
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="CreateMPPlayers.cs" />
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<Compile Include="CrushableInfantry.cs" />
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<Compile Include="Crushable.cs" />
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<Compile Include="DeathSounds.cs" />
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<Compile Include="DemoTruck.cs" />
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<Compile Include="DetectCloaked.cs" />
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