Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors. Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation for future engine changes. Add descriptions and CrushedByFriendlies to Crushable. Adapt code to factor in whether the palette is a player palette.
This commit is contained in:
@@ -165,7 +165,7 @@
|
||||
ActorLostNotification:
|
||||
SpawnViceroid:
|
||||
Probability: 10
|
||||
CrushableInfantry:
|
||||
Crushable:
|
||||
WarnProbability: 67
|
||||
CrushSound: squish2.aud
|
||||
CombatDebugOverlay:
|
||||
@@ -220,7 +220,7 @@
|
||||
Notification: CivilianKilled
|
||||
NotifyAll: true
|
||||
ScaredyCat:
|
||||
CrushableInfantry:
|
||||
Crushable:
|
||||
CrushSound: squish2.aud
|
||||
|
||||
^DINO:
|
||||
|
||||
Reference in New Issue
Block a user