Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors. Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation for future engine changes. Add descriptions and CrushedByFriendlies to Crushable. Adapt code to factor in whether the palette is a player palette.
This commit is contained in:
@@ -171,6 +171,7 @@ e1:
|
||||
Start: 16
|
||||
Length: 4
|
||||
Tick: 1600
|
||||
ZOffset: -511
|
||||
icon: e1icnh
|
||||
Start: 0
|
||||
|
||||
@@ -260,6 +261,7 @@ e2:
|
||||
Start: 16
|
||||
Length: 4
|
||||
Tick: 1600
|
||||
ZOffset: -511
|
||||
icon: e2icnh
|
||||
Start: 0
|
||||
|
||||
@@ -349,6 +351,7 @@ e3:
|
||||
Start: 16
|
||||
Length: 4
|
||||
Tick: 1600
|
||||
ZOffset: -511
|
||||
icon: e3icnh
|
||||
Start: 0
|
||||
|
||||
@@ -438,6 +441,7 @@ e4:
|
||||
Start: 16
|
||||
Length: 4
|
||||
Tick: 1600
|
||||
ZOffset: -511
|
||||
muzzle0: flame-n
|
||||
Start: 0
|
||||
Length: *
|
||||
@@ -559,6 +563,7 @@ e5:
|
||||
Start: 16
|
||||
Length: 4
|
||||
Tick: 1600
|
||||
ZOffset: -511
|
||||
muzzle0: chem-n
|
||||
Start: 0
|
||||
Length: *
|
||||
@@ -672,6 +677,7 @@ e6:
|
||||
Start: 16
|
||||
Length: 4
|
||||
Tick: 1600
|
||||
ZOffset: -511
|
||||
icon: e6icnh
|
||||
Start: 0
|
||||
|
||||
@@ -765,5 +771,6 @@ rmbo:
|
||||
Start: 16
|
||||
Length: 4
|
||||
Tick: 1600
|
||||
ZOffset: -511
|
||||
icon: rmboicnh
|
||||
Start: 0
|
||||
Reference in New Issue
Block a user