Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.

Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
This commit is contained in:
reaperrr
2014-08-27 23:10:35 +02:00
parent 257c953089
commit 409d6a046d
11 changed files with 251 additions and 83 deletions

View File

@@ -171,6 +171,7 @@ e1:
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e1icnh
Start: 0
@@ -260,6 +261,7 @@ e2:
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e2icnh
Start: 0
@@ -349,6 +351,7 @@ e3:
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e3icnh
Start: 0
@@ -438,6 +441,7 @@ e4:
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
muzzle0: flame-n
Start: 0
Length: *
@@ -559,6 +563,7 @@ e5:
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
muzzle0: chem-n
Start: 0
Length: *
@@ -672,6 +677,7 @@ e6:
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: e6icnh
Start: 0
@@ -765,5 +771,6 @@ rmbo:
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon: rmboicnh
Start: 0