Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors. Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation for future engine changes. Add descriptions and CrushedByFriendlies to Crushable. Adapt code to factor in whether the palette is a player palette.
This commit is contained in:
@@ -130,7 +130,7 @@
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ProximityCaptor:
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Types: Infantry
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GivesBounty:
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CrushableInfantry:
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Crushable:
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CrushSound: squish6.aud
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PoisonedByTiberium:
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SpawnViceroid:
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@@ -93,7 +93,7 @@ WEEDGUY:
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Speed: 42
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Health:
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HP: 130
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CrushableInfantry:
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Crushable:
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CrushSound: squishy2.aud
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Armament:
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Weapon: FireballLauncher
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@@ -120,7 +120,7 @@ MEDIC:
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Speed: 56
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Health:
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HP: 125
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CrushableInfantry:
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Crushable:
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CrushSound: squishy2.aud
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Armament:
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Weapon: Heal
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@@ -220,7 +220,7 @@ GHOST:
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Armament:
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Weapon: LtRail
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LocalOffset: 85,0,384
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CrushableInfantry:
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Crushable:
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CrushSound: squishy2.aud
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AttackFrontal:
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C4Demolition:
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@@ -254,7 +254,7 @@ JUMPJET:
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Range: 6c0
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Armament:
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Weapon: JumpCannon
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-CrushableInfantry:
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-Crushable:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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@@ -302,7 +302,7 @@ CYBORG:
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Queue: Infantry
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BuildPaletteOrder: 50
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Owner: nod
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-CrushableInfantry:
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-Crushable:
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Selectable:
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Bounds: 14,30,0,-7
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Voice: Cyborg
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@@ -335,7 +335,7 @@ CYC2:
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Queue: Infantry
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BuildPaletteOrder: 50
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Owner: nod
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-CrushableInfantry:
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-Crushable:
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Selectable:
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Bounds: 14,30,0,-7
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Voice: CyborgCommando
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@@ -595,7 +595,7 @@ VISSML:
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Mobile:
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Speed: 113
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ROT: 16
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-CrushableInfantry:
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-Crushable:
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Selectable:
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Voice: Fiend
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TargetableUnit:
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@@ -625,7 +625,7 @@ VISLRG:
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Mobile:
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Speed: 113
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ROT: 16
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-CrushableInfantry:
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-Crushable:
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Selectable:
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Voice: Fiend
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TargetableUnit:
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@@ -45,6 +45,12 @@ e1:
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Start: 0
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Length: *
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -122,6 +128,12 @@ e2:
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Start: 0
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Length: *
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -199,6 +211,12 @@ e3:
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Start: 0
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Length: *
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -267,19 +285,19 @@ weedguy:
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Facings: 8
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Stride: 6
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ShadowStart: 288
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die2: weed
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Start: 160
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Length: 6
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ShadowStart: 362
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Tick: 80
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die1: weed
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Start: 149
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Length: 11
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ShadowStart: 351
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Tick: 80
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die2: weed
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Start: 160
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Length: 6
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ShadowStart: 362
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Tick: 80
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die3: weed
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Start: 166
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Length: 10
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Length: 11
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ShadowStart: 368
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Tick: 80
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die4: weed
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@@ -296,6 +314,11 @@ weedguy:
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Start: 0
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Length: *
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Tick: 80
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die-crushed: weed
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Start: 174
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Length: 3
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ShadowStart: 376
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Tick: 1000
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icon: weaticon
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Start: 0
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@@ -347,6 +370,12 @@ medic:
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Length: 15
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ShadowStart: 455
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -427,6 +456,12 @@ engineer:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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standup-0:
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Start: 260
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Length: 2
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@@ -493,6 +528,12 @@ umagon:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -571,6 +612,12 @@ ghost: # TODO unused GUNFIRE.SHP
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -647,6 +694,12 @@ jumpjet: # TODO: ShadowStart:
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Length: 15
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ShadowStart: 887
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -725,6 +778,12 @@ mhijack:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -803,6 +862,12 @@ chamspy:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -1036,6 +1101,12 @@ mutant:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -1114,6 +1185,12 @@ mwmn:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -1192,6 +1269,12 @@ mutant3: # TODO unused MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -1270,6 +1353,12 @@ tratos:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -1348,6 +1437,12 @@ oxanna:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -1426,6 +1521,12 @@ slav:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 164
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Length: 6
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@@ -1482,6 +1583,12 @@ doggie: # TODO: not sure what frame 88 and following is
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Length: 10
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ShadowStart: 218
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Tick: 80
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die-crushed:
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Start: 105
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Length: 4
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ShadowStart: 224
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Tick: 800
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ZOffset: -511
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shoot:
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Start: 56
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Length: 4
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@@ -1566,6 +1673,12 @@ civ1:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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die5: flameguy # TODO: walking animation unused
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Start: 42
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Length: 104
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@@ -1622,6 +1735,12 @@ civ2:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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die5: flameguy # TODO: walking animation unused
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Start: 42
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Length: 104
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@@ -1678,6 +1797,12 @@ civ3:
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Length: 15
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ShadowStart: 441
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Tick: 80
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die-crushed:
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Start: 159
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Length: 5
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ShadowStart: 451
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Tick: 800
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ZOffset: -511
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die5: flameguy # TODO: walking animation unused
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Start: 42
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Length: 104
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