Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors. Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation for future engine changes. Add descriptions and CrushedByFriendlies to Crushable. Adapt code to factor in whether the palette is a player palette.
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@@ -130,7 +130,7 @@
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ProximityCaptor:
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Types: Infantry
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GivesBounty:
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CrushableInfantry:
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Crushable:
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CrushSound: squish6.aud
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PoisonedByTiberium:
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SpawnViceroid:
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@@ -93,7 +93,7 @@ WEEDGUY:
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Speed: 42
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Health:
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HP: 130
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CrushableInfantry:
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Crushable:
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CrushSound: squishy2.aud
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Armament:
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Weapon: FireballLauncher
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@@ -120,7 +120,7 @@ MEDIC:
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Speed: 56
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Health:
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HP: 125
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CrushableInfantry:
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Crushable:
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CrushSound: squishy2.aud
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Armament:
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Weapon: Heal
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@@ -220,7 +220,7 @@ GHOST:
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Armament:
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Weapon: LtRail
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LocalOffset: 85,0,384
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CrushableInfantry:
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Crushable:
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CrushSound: squishy2.aud
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AttackFrontal:
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C4Demolition:
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@@ -254,7 +254,7 @@ JUMPJET:
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Range: 6c0
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Armament:
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Weapon: JumpCannon
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-CrushableInfantry:
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-Crushable:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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@@ -302,7 +302,7 @@ CYBORG:
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Queue: Infantry
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BuildPaletteOrder: 50
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Owner: nod
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-CrushableInfantry:
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-Crushable:
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Selectable:
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Bounds: 14,30,0,-7
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Voice: Cyborg
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@@ -335,7 +335,7 @@ CYC2:
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Queue: Infantry
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BuildPaletteOrder: 50
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Owner: nod
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-CrushableInfantry:
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-Crushable:
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Selectable:
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Bounds: 14,30,0,-7
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Voice: CyborgCommando
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@@ -595,7 +595,7 @@ VISSML:
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Mobile:
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Speed: 113
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ROT: 16
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-CrushableInfantry:
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-Crushable:
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Selectable:
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Voice: Fiend
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TargetableUnit:
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@@ -625,7 +625,7 @@ VISLRG:
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Mobile:
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Speed: 113
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ROT: 16
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-CrushableInfantry:
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-Crushable:
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Selectable:
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Voice: Fiend
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TargetableUnit:
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