Add speech notification equivalents to support power sounds.
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@@ -129,6 +129,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Game.Sound.Play(notification);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.IncomingSpeechNotification, self.Owner.Faction.InternalName);
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Actor distanceTestActor = null;
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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@@ -96,7 +96,11 @@ namespace OpenRA.Mods.Common.Traits
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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Game.Sound.Play(Info.LaunchSound);
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else
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{
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Game.Sound.Play(Info.IncomingSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.IncomingSpeechNotification, self.Owner.Faction.InternalName);
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}
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if (!string.IsNullOrEmpty(info.ActivationSequence))
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{
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@@ -32,11 +32,15 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string[] Prerequisites = { };
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public readonly string BeginChargeSound = null;
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public readonly string BeginChargeSpeechNotification = null;
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public readonly string EndChargeSound = null;
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public readonly string EndChargeSpeechNotification = null;
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public readonly string SelectTargetSound = null;
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public readonly string SelectTargetSpeechNotification = null;
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public readonly string InsufficientPowerSound = null;
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public readonly string LaunchSound = null;
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public readonly string IncomingSound = null;
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public readonly string IncomingSpeechNotification = null;
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public readonly bool DisplayTimer = false;
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@@ -83,16 +87,22 @@ namespace OpenRA.Mods.Common.Traits
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public virtual void Charging(Actor self, string key)
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{
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Game.Sound.PlayToPlayer(self.Owner, Info.BeginChargeSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.BeginChargeSpeechNotification, self.Owner.Faction.InternalName);
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}
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public virtual void Charged(Actor self, string key)
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{
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Game.Sound.PlayToPlayer(self.Owner, Info.EndChargeSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.EndChargeSpeechNotification, self.Owner.Faction.InternalName);
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}
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public virtual void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.SelectTargetSpeechNotification, self.Owner.Faction.InternalName);
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self.World.OrderGenerator = new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
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}
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