Add FrozenActor target type.
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@@ -149,11 +149,27 @@ namespace OpenRA.GameRules
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return true;
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}
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public bool IsValidAgainst(FrozenActor a)
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{
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var targetable = a.Info.Traits.GetOrDefault<ITargetableInfo>();
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if (targetable == null || !ValidTargets.Intersect(targetable.GetTargetTypes()).Any())
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return false;
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if (Warheads.All(w => w.EffectivenessAgainst(a.Info) <= 0))
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return false;
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return true;
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}
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public bool IsValidAgainst(Target target, World world)
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{
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if (target.Type == TargetType.Actor)
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return IsValidAgainst(target.Actor);
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if (target.Type == TargetType.FrozenActor)
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return IsValidAgainst(target.FrozenActor);
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if (target.Type == TargetType.Terrain)
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{
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var cell = target.CenterPosition.ToCPos();
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